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  1. thekenbaum

    Yanfly's Option core Fullscreen Option?

    I'm making a visual novel and I am wondering if it is possible to make a Fullscreen option in the menu using Yanfly's Option Core?
  2. thekenbaum

    Extra Turn Bard Skill

    I'm developing an RPG Game, I was wondering if it's possible to make a skill for my bard that uses a lot of TP and targets one of the allies and (with a 10% chance) makes it so they get to take an extra turn before the enemies. Would this be possible?
  3. thekenbaum

    Modification to Astfgl66's animated bust plugin

    Astfgl66 has this plugin that is almost perfect for my game, I have voice acting in my game and this plugin is only lacking an option to sync the animations with the SE audio; like having it pause in moments of silence or having the mouth stay open when a character is screaming; stuff like that...
  4. thekenbaum

    Astfgl66's animated bust plugin upgrade

    Astfgl66 has this plugin that is almost perfect for my game, I have voice acting in my game and this plugin is only lacking an option to sync the animations with the SE audio; like having it pause in moments of silence or having the mouth stay open when a character is screaming; stuff like that...
  5. thekenbaum

    I can make you have fun.

    I can make you have fun.
  6. thekenbaum

    Anti save-edit plugin idea

    I recently came across a website that allows users to cheat by editing save games (http://www.saveeditonline.com/), you can change variables, gold, weapons, items, and a lot more; and this could be problematic for a lot of developers since it's so easy to find (Quite literally, google 'rpg maker...
  7. thekenbaum

    hot and ready.

    hot and ready.
  8. thekenbaum

    Save/Load during Auto Event

    I have found a method of allowing saving at anytime. Yanfly's picture common events + DreamX's add on for it.
  9. thekenbaum

    Save/Load during Auto Event

    VN Maker isn't out yet, and we don't know when it will be out.
  10. thekenbaum

    Save/Load during Auto Event

    Is VN Maker out yet?
  11. thekenbaum

    Save/Load during Auto Event

    I'm making a Visual Novel and I would Like to know how to set up a means of save/loading a game during an auto event (Since the game is mostly auto events.) I would also Like to know if there's a way to have it load back to where it was in the auto event insted of at the beginning of the auto...
  12. thekenbaum

    Binding of isaac Movement

    I couldn't find anything.
  13. thekenbaum

    SCP Help

    Yes, that is exactly what I had in mind, but again; I can't find a plugin that would allow for it. Quasi Movement+ has a function that makes the player face towards the mouse but that only works while the player is standing still; and unless I can find another way to do it, I'm not quite sure...
  14. thekenbaum

    SCP Help

    i'm making a SCP horror game; and I want a way to represent SCP-173 as it's the most popular SCP, I can't think of a way to do that without dual stick movement. As far as I could tell from my 3 hours search online, there isn't a plugin that allows dual stick movement, Quasi movement+ is...
  15. thekenbaum

    Binding of isaac Movement

    The reason why I'm asking this is because i'm making a SCP horror game; and I want a way to represent SCP-173 as it's the most popular SCP, I can't think of a way to do that without dual stick movement. Maybe You can think of a way? SCP-173 is pretty much a weeping angel from Doctor Who if you...
  16. thekenbaum

    Binding of isaac Movement

    Ok, the mouse thing works too.However, they player only looks at the mouse when standing still; I need it so that's always the case.
  17. thekenbaum

    Binding of isaac Movement

    Ok, the mouse thing works too. However, they player only looks at the mouse when standing still; I need it so that's always the case.
  18. thekenbaum

    Binding of isaac Movement

    How do I make it so the player turn with WASD and move with arrow keys? I've tried Yanfly's button common events but it doesn't work since moving the character forces them to turn.
  19. thekenbaum

    Lecode Tactical Battle System 0.77.2B

    I got three idea's that I think are neat. 1: When a player has a shield equipped, damages taken from the front is reduced based on a note tag stating how big the shield is and how sturdy the shield is. 2: The ability to change equipment mid battle, similar to Yanfly's Change Battle...

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