I second this. Dynamic music is an amazing feature that can really elevate a game's sound design. Games like Monkey Island and Banjo Kazooie did this for example.
A simple plugin to switch between songs without starting from the beginning would be awesome.
Thanks guys, I wasn't aware of that formula! That'll do exactly what I need.
edit: Is it possible to put damage calculated by a formula into the common event? I need the damage to apply after the common event passes, if I put it into the skill formula, it applies right before.
I'm looking for some input here because my game uses a combat system that involves physical and verbal attacks.
If, say, the skill "Insult" is being used, enemy A is gonna answer with one message while enemy B is gonna answer with another.
(a bit like in Undertale if you're familiar with that...
This looks great! A neat way to make shops and NPCs feel unique. Thanks for the great plugin!
Oh, I would also be really interested in the request made by @Guardinthena to add different pictures for the shopkeeper when you buy, take too long etc. , that would give the shopkeepers even more...
Great plugin, thanks!
This is what gauge sections are supposed to be there for! I have seen this in League of Legends and it's a great way to tell the difference in HP at first glance even though the gauge itself is the same size.
This is so simple yet so awesome and helps to show players information in a way that lets them immediately distinguish strengths and weaknesses. This would be awesome for element resistances etc. too!
Thanks and great job!
I do seem to have a problem. Showing the stats on level 1 seems...
Amazing work, Avy! I now officially adore your icons AND sprites.
I'm not a big horse and/or dog fan but for a medieval RPG it is sure handy to have some diversity when it comes to those.
You were asking for some suggestions a few pages back so I thought maybe we could all need more diverse...
I totally understand - I wouldn't be able to make a call either. But you could head to the commercial section where people offer their services for a price and see what this sort of request usually costs :rwink:
I contacted Galv beforehand and sadly, he doesn't have the time to look into it himself.
Shards are items, weapon or armors that you define as such via notetags. They can then be equipped into the slots in the magic shards scene.
Since they can teach skills upon equipping (or upon placing...
Hey fellow makers, I need your help with a small code change!
In Galv's Magic Shards plugins, in the menu where you equip the shards, you see all the shards you can equip but also the ones you CAN'T equip - these are greyed out. I, however, need only the equippable ones to be visible and the...