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  1. Ebanyle

    Show animation in script

    That's because this code is for MV. VXAce one is this: $game_player.animation_id = n # For Player $game_map.events[eventid].animation_id = n # For Events
  2. Ebanyle

    isn't high school of dead basically this

    isn't high school of dead basically this
  3. Ebanyle

    Sprite sizing

    If I recall correctly, there's no limit size as long as you maintain it properly divided into the appropriate indexes...
  4. Ebanyle

    Yanfly Status addon

    Go into CHART_STATUS_COMMANDS (around line 294) and change all symbols to :do_nothing. As for the graphic, it could be a script incompatibility. Try removing any other scripts that affect the status window and see if it works
  5. Ebanyle

    Basic RTP Face/ Sprite Edit

    Not sure if it's looks like the actor, but at least the eye color is the same :kaoswt:
  6. Ebanyle

    What do you mean? This is art.

    What do you mean? This is art.
  7. Ebanyle

    Trouble with 'Yanfly's Event Window' script

    The only way I managed to change the font size was using Global Text Codes. You would need to do it like "\\*\\{" for example. As for the icon, try this: GoldIcon = 500 #============================================================================== # ■ Game_Interpreter...
  8. Ebanyle

    A dress for a Goddess (MV)

    Thank you! :D I would refine you'd prefer it, but honestly... I'm too lazy to do it by myself... lol (na verdade eu só falo abobrinha)
  9. Ebanyle

    A dress for a Goddess (MV)

    I tried animating the cape but... how do I put that... I failed. lol
  10. Ebanyle

    (VXace Script Request) Simple CTB type battle system?

    Maybe you could use MOG - ATB? It works with Theo SBS.
  11. Ebanyle

    Identifying Cave entrance source

    This topic has different resources, but it says it's free for use as long he's credited. Probably the same for the one you posted here.
  12. Ebanyle

    Dash script incompatibility with Galv's Move Route Extras

    That seems to have solved the issue, thank you once again!
  13. Ebanyle

    Dash script incompatibility with Galv's Move Route Extras

    It's a command in Galv's script that goes like this: set_char(filename, index, column, direction) So now with what you said I think I've noticed some things... The actor original graphic is called "Kimmy" and uses the first index in the charset. Here I changed it to "Kimmy_ex": It properly...
  14. Ebanyle

    Help using animated sprites with several frames (Fixed!)

    You need to use a plugin that allows single cell selection. Galv's Move Route Extras has this feature: * this.set_frame("name",index,pattern,direction) // set graphic to a frame * * // "name" - is the characterset file name * // index - the number of the character in the...
  15. Ebanyle

    my friend is playing 2 rn and that's exactly her reaction most of the time xD

    my friend is playing 2 rn and that's exactly her reaction most of the time xD
  16. Ebanyle

    Sprite Edit Please

    Oh, good, I thought it was supposed to be with a in map character :kaophew:
  17. Ebanyle

    Dash script incompatibility with Galv's Move Route Extras

    Hello~ So last month I asked here for a correction of a dash script I was using, and A-Moonless-Night helped me by creating a new dash script. However, what I didn't notice is that her script has a clash with another one I'm using, Galv's Move Route Extras. The problem is, whenever I use...
  18. Ebanyle

    Weapon/Armor Status

    https://mrtrivelvx.wordpress.com/2014/06/05/item-window-with-bigger-description/ https://forums.rpgmakerweb.com/index.php?threads/too-much-information-tmi-item-scene.11683/ Those only change the Item scene though. I don't know of one that shows the info in the Equipment scene...
  19. Ebanyle

    wow I didn't know crabs didn't breathe

    wow I didn't know crabs didn't breathe

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