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  1. tsurugikage

    Trying to boost weapon damage, but confused

    Sorry. I guess I thought wrong. Sorry.
  2. tsurugikage

    Trying to boost weapon damage, but confused

    Still trying to figure out how to do this.
  3. tsurugikage

    Trying to boost weapon damage, but confused

    But that's the thing, by using the weapon damage script by himeworks. It changes it to reflect what code I put in for the weapon. I want the boost to damage and boost to stats like "a.atk" to be different since certain weapon will use different stats. Some will use "a.def" and one weapon uses...
  4. tsurugikage

    Trying to boost weapon damage, but confused

    For the attack I am using a code like this (Math.randomInt(6) + 1) + ((a.atk - 10) * 0.5 + (Whatever the code to call the Weapon's boost in since I don't know it.))
  5. tsurugikage

    Trying to boost weapon damage, but confused

    I am using Yanflys Attachable Augments to give boosts to weapons.
  6. tsurugikage

    Trying to boost weapon damage, but confused

    I am using Yanflys Attachable Augments to give boosts to weapons. Edit: I went to reply to someone, but posted this post by accident
  7. tsurugikage

    Trying to boost weapon damage, but confused

    So, I am trying to use Himeworks weapon damage to give each weapon a set damage. I am also using Yanfly's Item Attachable Augmentation script to add the boosts. The problem is that I want to add the boost a weapon gains to add onto the weapons damage. For example, a normal sword could do 1-6...
  8. tsurugikage

    Yanfly's item attachable augments and himeworks weapon damage

    So, I am trying to use Himeworks weapon damage to give each weapon a set damage. The problem is that I want to add the boost a weapon gains to add onto the weapons damage. For example, a normal sword could do 1-6 damage, while the same sword with a +3 could do 4-9 damage. Any ideas on...
  9. tsurugikage

    Adding extra attack with leveling?

    Good news. I found a script to help with it. If anyone else is having a similar problem with traits, here you go. https://galvs-scripts.com/2017/01/05/mv-dynamic-traits/
  10. tsurugikage

    Adding extra attack with leveling?

    Sorry. Is this better?
  11. tsurugikage

    Adding extra attack with leveling?

    So I wanted to set up that certain classes in my game get extra attacks at higher levels, but have no idea how to implement them. If any of you guys happen to know of a way to do this, could you please point me in the right direction? My original idea was to increase the "Attack times +" at...
  12. tsurugikage

    Creating Character shop

    It's quite alright. I have a much better Idea for now. I have decided to make the shop be a normal shop, but they would have "Contracts" Displayed for other people to buy. This eliminates the need to open a shop menu, and will allow me to enter a little story event introducing them, and also...
  13. tsurugikage

    Creating Character shop

    I kinda don't know how to use it. I had the idea of making it one item but I have nothing to stop the user from buying more than one of the item. Edit: I found a work around. I decided to set up the character shop like the "pick a Pokemon" segments from the Pokemon series.
  14. tsurugikage

    Creating Character shop

    Do you happen to have any recommendations on plugins?
  15. tsurugikage

    Creating Character shop

    So, I'm trying to make a shop in my game where the player can spend money to buy additional characters for their party. I have no idea how to implement it however. The characters are pre-made. I am using RPG Maker MV

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