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  1. Point08

    RMMZ Syntax help for returning/checking party members class

    First, thank you so much for the help! It works...ish. My problem now is pulling in the region isn't working. If I use ◆Get Location Info:RegionID, Region ID, Player I get an error. I solved it by setting the Region ID to Variable 12 in a parallel process event on the map. Is this because once...
  2. Point08

    RMMZ Syntax help for returning/checking party members class

    I was using it in the skill, where you can set other effects or call an event. I couldn't get it to work so I put the code into the damage formula as above. It works, but would be a pain to make changes to across multiple skills.
  3. Point08

    RMMZ Syntax help for returning/checking party members class

    Rather than start a new thread, I'm going to post this here as it is closely related. I've gotten the above working, and added a piece that checks the Region ID and adds additional MP based on that, and then adds MP each turn based on a Region ID calculation. I've included a similar...
  4. Point08

    RMMZ Syntax help for returning/checking party members class

    @Capitán I'm getting an error when I try to use your code. I get a syntax error for missing ) after argument list. I thought it was maybe it was in the fist line after actor: $gameParty.members().forEach(function(actor){ so I changed it to: $gameParty.members().forEach(function(actor)){ and...
  5. Point08

    RMMZ Syntax help for returning/checking party members class

    I'm trying to set each party member's MP to 0, if they are a specific class. I put the below snippet in the Battle Event for one of my troops. If I remove the if statement logic is iterates through all party members and sets MP to 0. I've tried assigning the current class to a variable but I...
  6. Point08

    Eli Find Id By Name - Get the id of anything from database through its name!

    Let me try to explain a bit better. Most of my maps have a copy that is not an exact copy, because some details are changed (might have less light, some damaged walls, etc.). I wanted the player to be able to, by using a common event, to switch between MapA and CopyMapA. So if the player...
  7. Point08

    Pog_ParallelWorlds: simple alternate map system

    This is exactly what I was looking for!
  8. Point08

    Eli Find Id By Name - Get the id of anything from database through its name!

    @Eliaquim this is a great plugin! I have a question. I see you can search 'maps' based on 'mapName' but are you able to actually return the ID to set the mapId? For example, using: $gameMap.mapId(eli.getId('mapName', 'maps')) in a Control Variables event command to set a variable to the mapId...
  9. Point08

    Flexible and Powerful Tile Map Editor

    I wish I could vote yes on this about 5,000 more times! Someone described mapping as essentially fighting the editor, and I agree with that. It's probably one of the things that causes me the most frustration with MV, or any version of RPG Maker for that matter. I just expected a little more...
  10. Point08

    The Darkness! He was one hell of a funny man. RIP Charlie.

    The Darkness! He was one hell of a funny man. RIP Charlie.
  11. Point08

    Trilobytes MV #1: Dude, Where's My Autorun?

    This sounds like quite the useful tool. I love the stuff this community comes up with to make all our lives easier.
  12. Point08

    Yanfly Doodads as a built in feature

    Yes, yes, and oh yeah, yes! Parallax mapping is a pain and extremely time consuming. Editing tile sets by clumping multiple tiles helps add variety to maps made in the editor, but ultimately you almost always end up sacrificing total number of tiles available to have variations. Having this as...
  13. Point08

    Pixel Point - Point08's Edits and Customs

    @Shinma You're welcome! The books are now included in the zip file, and it has been reformatted with subfolders to make organization a little easier on you (and me), and to make it easier to find new resources as they are added. Any questions, comments, or problems, please let me know. Grab...
  14. Point08

    Pixel Point - Point08's Edits and Customs

    I've finally gotten some of these assets formatted for use with Yanfly's Grid Free Doodads plugin. The books aren't done yet, sorry, they're time consuming, but I'm getting there and will post them soon. I'll update the link when the books are ready. A zip file of the assets ready for use as...
  15. Point08

    Congratulations!! And trust me, that year will go fast! My own wedding is in only 46 days, and I...

    Congratulations!! And trust me, that year will go fast! My own wedding is in only 46 days, and I swear I just proposed yesterday.
  16. Point08

    Using MP spent during turn to return MP to actor

    @Wavelength You're right. One, it was never actually creating an array, because if I logged the value of variable 11, I got 0. I changed the first line to: $gameVariables.setValue(11, [0, 0, 0, 0]); You're also right that setValue isn't actually populating the array with my actor's MP, as with...
  17. Point08

    Using MP spent during turn to return MP to actor

    First, the problem. I have a bit of code that based on my thought process, with an MP cost of 10, should result in the user getting back 6 MP. The result though, is always just 5 MP. Here is the code: var tempMP = ($gameVariables.value(12[i]) - $gameVariables.value(11[i]) * -0.1) + 5...
  18. Point08

    where is the current battle turn # stored

    Thank you! That's what I needed!
  19. Point08

    where is the current battle turn # stored

    Hopefully this hasn't been answered as I tried searching multiple ways and couldn't find it. I'm trying to find where the current turn number, during battle, is stored, so I can access it during a function. I know there are other ways to do this (using event pages), but if at all possible, I'd...
  20. Point08

    MP & TP Consumption Amounts, Fixed or Fluctuating?

    I think that's a pretty interesting system you've worked out. As a developer, it sounds like a good bit of work to get all the little details right so it, as a system, is consistent in how and by how much the costs vary. As long as you get that part right, then as a player, I think I'd really...

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Was stressing about this plugin earlier, but pretty happy with how its looking now! Purple makes it pop more too!! :)
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