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  1. DaklozeDuif

    Timed Bar Display

    This looks handy, but the dropbox link is dead. :aswt2: Anyone have a mirror, or a link to a similar script?
  2. DaklozeDuif

    Skip "Skill Type" selection in menu

    Sadly, your suggestion only really affects commands in battle, which isn't what I need. :rsad:
  3. DaklozeDuif

    Skip "Skill Type" selection in menu

    Not sure if that post was meant for this thread. :rswt2:
  4. DaklozeDuif

    New attack skill

    I think this has what you are looking for: http://yanfly.moe/2015/12/26/yep-51-weapon-unleash/
  5. DaklozeDuif

    Skip "Skill Type" selection in menu

    Yes, this is what I want. Sorry if that wasn't clear enough.
  6. DaklozeDuif

    Remove Attack Command (Sometimes)

    So if I understood this correctly, you want to hide attack/guard from the battle menu entirely when these skills are disabled? If that is the case, you can use this script: Window_ActorCommand.prototype.makeCommandList = function() { if (this._actor) { if (this._actor.canAttack) {...
  7. DaklozeDuif

    Skip "Skill Type" selection in menu

    My game only has one skill type. This however, means that whenever someone wants to use a skill from the menu while on the map, they have make one more click than is necessary in order to select a skill: Open Menu > Select Skills > Select Actor > Select Skill Type > Select Skill That's not...
  8. DaklozeDuif

    RPG Maker MV to Android Export Tool

    Hrm, I'm a little antsy about installing programs made by unknown posters that require administrator privileges. Has anybody else tried this yet?
  9. DaklozeDuif

    [RELEASED] LeTBS 0.4

    Update: I was wrong about skill Yanfly cooldowns/warmups not working. It does work, but it is a bit wonky due to the way turns work. I did not realize that every action a character performs counts as a turn. Also, all warmups are reduced by 1, even if you get the very first turn. (Though...
  10. DaklozeDuif

    [RELEASED] LeTBS 0.4

    Edited! See below.
  11. DaklozeDuif

    [RELEASED] LeTBS 0.4

    Wow, this demo is amazing. Great job.
  12. DaklozeDuif

    Quasi ABS

    This plugin looks really cool. Consider me hyped.
  13. DaklozeDuif

    *Updated* Android/iOS - Converting your project with Intel XDK / Uploading to Google Play Store

    If you mean installing Crosswalk and then using the command line to create the APK: I already did that. It actually has the same issue I'm having now AND it has broken sound. And I am pretty sure the XDK conversion runs smoother. (Though that might just have been me) Thanks for the advice though.
  14. DaklozeDuif

    *Updated* Android/iOS - Converting your project with Intel XDK / Uploading to Google Play Store

    Uh all of them. And one of them is the default chest open sound effect. The one that you get in a brand new project. I'll give it a shot, but I was kind of hoping that the later versions of Crosswalk would work with RPG Maker MV. Or is it just a bug in 19? Update: It works! Altough...
  15. DaklozeDuif

    *Updated* Android/iOS - Converting your project with Intel XDK / Uploading to Google Play Store

    I have a bizarre issue. The app works fine. But it doesn't play sound effects. Music is OK though. So basically, anything in the BGM maps works (and even loops properly) but anything in the SE map is doesn't play. And both are .m4a files. Also I just noticed this thread is kinda old...
  16. DaklozeDuif

    DoubleX RMMV Popularized ATB Core

    Is it possible that max_linked_input_actors isn't quite working? I set it to 1 but if 4 actors finish charging at the same time, I still have to input all of their actions before they'll start executing them. (On Undefined wait_cond_code of course.) Tried in a fresh project with nothing...
  17. DaklozeDuif

    DoubleX RMMV Popularized ATB Compatibility

    Yeah, I'm pretty sure it's not very compatible with anything that's not Yanfly. :P Not a big deal, TargetCore still works after all. Also took a picture of the selection bug I mentioned before where dead enemies would re-appear after the battle ends. Here's stuff I did figure out: *It...
  18. DaklozeDuif

    DoubleX RMMV Popularized ATB Compatibility

    I have the same problem. Though I did happen again a while ago, but I have no clue what triggers it. And I have yet another request.  :guffaw: This currently does not work with Yanfly's YEP_X_SelectionControl. The first selection usually works, but using any skill that selects an...
  19. DaklozeDuif

    DoubleX RMMV Popularized ATB Core

    Correct, I am using unavailable wait cond. And that'd be great, thanks.
  20. DaklozeDuif

    DoubleX RMMV Popularized ATB Core

    Hey-ho. When 2 characters fill up their bar at the exact same time, you first get to input actions for both and then they are executed. Could we have an option to execute actors instantly after they are selected, even if they fill their bar at the same time? Eg: Select action actor...

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So I need to come up with quite a few action sequences.
Was stressing about this plugin earlier, but pretty happy with how its looking now! Purple makes it pop more too!! :)
A friend requested me to do a pfp for his twitch channel, so far he approved one of my sketches, so going to digital now. The style he's looking for is quite different from my usual, hopefully I can get it right... :kaoback:
I am so hyped! A new post update and im anxious to see reactions..eeeeeeee

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