Is there an easy way to turn off the skill name popups at the top? So "Attack", "Flare", whatever skill is being used. I'm using Yanfly's Battle Engine Core if that helps, but I can't find any easy setting for turning it off. :)
Is it possible to show the state overlays on the enemy battlers? This is not something present in the demo. If I apply Poison to, say, the cPlant, then I don't see the overlay effect.
I'm not 200% familiar with RMMV, so it might be this is not a standard function. In my own game, there's a...
So I'm trying to customize my Main menu a bit and there's this little empty window above the _goldWindow and below the menu choices. What is it? I can't find it in the script, I can't seem to remove or edit it. I'd like to change it to a different window of mine.
That's amazing! Thank you so much! I can't wait to play with this.
Sorry to stray kind of off-topic, but I can't drag the data file (ske file) to the Armature. The demo works, but as my own project, I can't perform this action.
I love that idea! Does "Add Skill" naturally override "Seal Skill"? Or are these two different things altogether?
Edit: Nah, that doesn't seem to do it. Although I love the direction of the solution (applying a second State). Maybe there's a way to use those Yanfly note tags. hmm.
My game relies heavily on EXP potions instead of EXP from battles.
Is it possible to call Yanfly's level up window from the main menu?
Say you're using an EXP Potion, and a character levels up. This "level up" would trigger the Level Up screen to appear on top of the Item Window. Then when you...
I've got it set so that characters such as Healers have the Attack skill sealed when they're positioned in the "back". I have a State created to give to the back row characters that seals Attack.
However, I'd like to re-enable Attack if they have a ranged weapon equipped. Is there an easy way...
I'm not interested in going beyond 99, but I'd like to manually increase the Max Level of characters. I'll be making a Party EXP bar and whenever it's full, I want the Max Level of everyone to go up one. :)
Finished that egg-sitting mini-game I mentioned here a couple weeks back. Now to fix the weather system so it doesn't rain indoors while you're playing it. >.> A simple fix in itself; leave it to me to take it as an excuse to completely revamp the time/weather/lighting system from scratch.