You solved my problem alright and I understand what you mean about me going about it a bit backwards. I'm not really sure why I wrote it the way I did as it was a couple months ago.
This is a part of a plug in I wrote which changes "Scene_Equip.prototype.onItemOk = function()" to make it so...
I believe the piece of code responsible is right here in my equip function and the problem is trying to read the id of the item if I remove it.
I have classes changing with a particular item in a slot so when nothing is there it needs to revert back to the default class.
var itemHolder =...
I am trying to find where I would have to apply the class change to have that plugin evaluate the stats correctly including the ones from the class change. Currently equipping my items which change the class shows no changes even though the stats...
This is something I was wondering about. So far everything I have really worked on changing I have done by writing my own plugins.
How much of a lag problem is there caused by using common events that run all the time? I am wanting the EXP shop to be accessible on all maps using an item so if...
I tried to just go into it with the shop handler and found that it wasn't able to do what I expected.
The end result I wanted was to buy XP in the shop up to the amount you wanted.
How I tried to handle it:
1. Create item which opens shop common event.
2. Shop is buy only and sells XP
I found the problem appears to be related to the yanfly equip plugin I was using to make the equip menu look better. I will have to dive into that when I get the chance to find the cause.
Thank you for your help.
I am new to RPG Maker so I am still trying to get a handle on some things.
I created an event with conditional branches which correctly changes classes based on the equipped item. I currently have that event being called in "rpg_scenes" on all equipment changes using...
Finished that egg-sitting mini-game I mentioned here a couple weeks back. Now to fix the weather system so it doesn't rain indoors while you're playing it. >.> A simple fix in itself; leave it to me to take it as an excuse to completely revamp the time/weather/lighting system from scratch.