Hello Avery! Just wanted to congratulate you on your progress so far! This iconset is looking more and more like the ultimate RPG iconset, but it's missing one key element. There are no real Sci-Fi icons! The only icons I could find that are remotely Sci-Fi are the three under the crafting...
If you lose the battle, doesn't it automatically take you back to the map? I could be mistaken though...
I do. I was planning on the actor order to be an important part of the strategy. Thanks for the help anyway!
Thanks for the response!
Would you keep the individual actor's equipment if you returned him to the party? Wouldn't you have to rebattle the enemy every time the lone actor failed? I'm looking for a system that "sends out" the next actor after the first one died in the same battle. Also, if...
Hello! I'd like to request a (hopefully) simple script.
It handles how actors are used in battle. I'd like a script that makes the actors battle the enemy one-on-one.
Imagine if the heroes in an RPG battled in a line. The first hero to battle the enemy would be the first in line. No one...
I've found that the most useful icons are either tools, or consumable items. Weapons and armor can be represented with one icon.
That being said, the game you are creating, and the world the icons will inhabit are just as important as the icons themselves.
What are all of your thoughts on silent protagonists?
Are they a way to immerse the player into the game, or is it just a cop out on the writer's part? (Both?)
Do they deserve to stay in RPGs and other games, or should they just go extinct?
What situations call for a silent...
EA: "Kids are buying currency, not using money to gamble. It shouldn't be illegal!"
Me: "So... kids should be allowed into casinos to buy poker chips and not spend them at the blackjack table? Pretty sure, even buying currency used to gamble is illegal for children."