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  1. Splendith

    Announcement RPG Maker MV - v1.6.1 Stable Release!

    I have a problem in RPG Maker v1.6.1 (both beta and stable version) I'm not sure that the lower performance of this version or just a bug. If I use a many parallel events that include script command and open the developer tool (F8) while running the game. It will super lag. Sample test...
  2. Splendith

    Splendith Save & Load Engine with Real-time Loading Screen

    Hello, First I'm terribly sorry about dead download links of script and example. Now I've recovered them. I also change the term of use so now you can use this script in any projects including commercial projects. But giving a credit is still required :) Thank you for your interest.
  3. Splendith

    [Tool] RPG Maker MV Map List Organizer

    Organizing and re-ordering map tree in your project of RPG Maker MV are very troublesome. You cannot move a map above or below the other maps, or between another one, but you can only move it as a sub map of another one. Moreover, You will pain if you accidentally drag your map to another...
  4. Splendith

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_SaveEventLocations.js Plugin Parameter Changes: - Bug Explanation: I think the bug is that some event will automatically reset to DOWN direction (without change it) when switch between maps by following in 2 conditions It has an event that has <Save Event Location> note The...
  5. Splendith

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_PictureCommonEvents (again) Plugin Parameter Changes:  Hide Message: false (optional, easy for bug detection) Picture 1 Click: 1 Bug Explanation: When use HidePictureCommonEvents and ShowPictureCommonEvents plugin command, Normal picture(s) (not picture common...
  6. Splendith

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_PictureCommonEvents Plugin Parameter Changes: Only add the plugin in Plugin Manager and set status to ON (without any configuration or using it) will cause a problem. Bug Explanation: When create an item that call a common event after used. The player can walk (or run)...
  7. Splendith

    [YEP] Yanfly Engine Plugins

    Plugin Name: YEP_SaveCore Bug Explanation: Web Save file named incorrectly Error Report: - Exact Steps on How to Fix Bug:   Replace Line 491 From Yanfly.Param.SaveTechWebSave = String(Yanfly.Parameters['Web Config']); To Yanfly.Param.SaveTechWebSave =...
  8. Splendith

    Terrax Lighting system

    Hi. Thank you very much for your awesome plugin, works well  :) And I would like to report some problem I've found. 1. I tried to use light radius plugin command. It worked fine in windows executable, but in web browser, It has a small hard white circle below the player. I've got...
  9. Splendith

    Official Bug Report

    OK. I can solve this problem :) If numeric inputs in the program cannot use in RPG Maker MV. In Windows. Go to Region (or Region and Language). In Formats tab click Additional settings... and then change Standard digits: to 0123456789. Click OK. Open RPG Maker MV and try to use numeric...
  10. Splendith

    Official Bug Report

      Thank you for your answer, but trying to switch compability mode in Windows 7 and 8, the problem still happened. PS. I'm using windows 10
  11. Splendith

    Official Bug Report

    I am Thai, and found the problem same as jetsada.s, also use Thailand region in windows settings. Moreover, I also found that ALL OF numeric inputs in the program cannot use, such as in Sound Test, Initial Level and Max Level in Actors database, MP Cost, TP Cost and variance in Skill Databse...
  12. Splendith

    Splendith Save & Load Engine with Real-time Loading Screen

    Thank you for your question :) This script normally has an effect in parallel process before you load. Anyway, I've blocked all of the autonomous movement so Vlue's Fine Tuning script will not work correctly. Now I've added the new setup configuration "PRELOAD_MOVEMENT" that enables NPC's...
  13. Splendith

    Splendith Save & Load Engine with Real-time Loading Screen

    Splendith Save & Load Engine with Real-time Loading Screen Author: Splendith Version: 1.5 Last Updated: 2015-05-19 Created: 2015-05-15 Changelog Version 1.5: Added a new setup configuration "PRELOAD_MOVEMENT" that enables the NPC's autonomous movement (for :preload type only) - Thank...

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I'm having such a hard time thinking of an interesting battle system. and not being a coder, certain things I wanna do seem a lot harder lol.
Created a character outline with some code. I have no use for this. I'm....bored.....
Having lots of fun using different PS brushes to add a lil' texture to the floors and walls in my maps.
Setup a system to cull enemies that are too far from the player to matter, and to spawn new ones just outside of view. Take that lag! :LZSexcite:

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