That's funny there is a thread about it ; i just went through old concepts I wanted, and I encountered a drawing of mine, which led at the time drawing to a post I created on the board :
Is there a way to make a character have several actions per turn ?
Like having 5 Action Points, with abilities, attack and moving costing Action Points ; said character would end its turn as his Action Points reach zero.
Hello and Happy New Year to you, guys !
This is very interesting (he fact it's on MV means that we will be able to play it on smartphone without 3rd party software :p) !
Starter Kits always hype me a lot, mostly when it's about one of my favorite franchise :3
Chatot and Noibat should be...
@Arcmagik this is the retro fantasy pack, i love it ! I even bought them actually.
The retro feeling in the sprite is awesome. I wish the character pack had animations for 4 directions tho.
Finish that map, my need for retro mapping urges :guffaw:
@ImmaPandaRawr : (About the first screen you posted on Monday at 9:11 AM)
Doesn't look so bad considering you're experimenting. Try to make the areas under the trees more flourishing (add tons of bushes, shrooms, dirt etc.) ; also avoid lone trees !
The next step in my opinion is playing with...
I'm looking for a plugin that allows combination of commands in battle ; i tried to do it with events and it seems to work but it is pretty boring.
Let me show you what I explain by "combination of commands" :
--> During the battlephase, each hero as the possibility to do 3 actions...
An entrance hall for a survival horror project, using XP stuff (edited or not) and a few things made by Celianna (carpets, candles and table/bench). Oh and it's MV grid (48*48) so increase the size of the sprites. Anyway it gives a retro look so I don't really dayum :)
Tried my best to make 2...
@Lecode "TypeError: Undefined is not a function"
I can't figure out why it didn't work, I tried several times with no success. But with Chaosicaa's demo I don't encounter this problem (Thanks by the way) !
I came up with several gameplay ideas :
-Terrain's heights (+Isometric maps ?)
-Damage/skill effectiveness based on target direction
-Command combination/Several commands per turn
Do you think the plugin would support terrain's height...