Indeed, it does see through tiles, but I've been working around that by using events to block LOS well enough to have it be playable in a sense. I did discover the issue with random move, they move all crazily in one pixel increments. Very indecisive NPCs
Quasi, you are the actual best. The qmove function does exactly what I need it to. In my project, I'm using Core 0.4.9, Movement 1.3.1, and Sight 0.8, and Sight still worked like a dream. I'll definitely be looking forward to the new script too.
I have one followup question. For...
Hey everyone! I've been beating my head against the proverbial wall for a few days regarding this, and have reached out to Quasi, but I figure in the meantime why not see if I can get help anywhere else.
Quasi has a very nifty sight script: http://pastebin.com/iEXJg6x6
In order to use it, it...
Quis custodiet ipsos custodes?
Custodes is a labor of love, from me and my best friend. We both have a love of the classic RPGs, Dragon Quest 1, Golden Sun, Final Fantasy 3, and the like. We enjoy crafting storylines and new worlds, and for the past year and a half...