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  1. spiritseekerpsp

    Quasi's Sight and Movement Scripts

    Indeed, it does see through tiles, but I've been working around that by using events to block LOS well enough to have it be playable in a sense.   I did discover the issue with random move,  they move all crazily in one pixel increments. Very indecisive NPCs
  2. spiritseekerpsp

    Quasi's Sight and Movement Scripts

    Quasi, you are the actual best.  The qmove function does exactly what I need it to.   In my project, I'm using Core 0.4.9,  Movement 1.3.1, and Sight 0.8, and Sight still worked like a dream.   I'll definitely be looking forward to the new script too.    I have one followup question.  For...
  3. spiritseekerpsp

    Quasi's Sight and Movement Scripts

    Hey everyone! I've been beating my head against the proverbial wall for a few days regarding this, and have reached out to Quasi, but I figure in the meantime why not see if I can get help anywhere else.  Quasi has a very nifty sight script: http://pastebin.com/iEXJg6x6 In order to use it, it...
  4. spiritseekerpsp

    [RECRUITING] Custodes - Pressing need for Artists/Composers

    Custodes Quis custodiet ipsos custodes?   Introduction   Custodes is a labor of love, from me and my best friend.  We both have a love of the classic RPGs, Dragon Quest 1, Golden Sun, Final Fantasy 3, and the like.  We enjoy crafting storylines and new worlds, and for the past year and a half...
  5. spiritseekerpsp

    Nick van Kleef - Creating music and sound for your games

    I listened to quite a few songs on your Soundcloud, you're very talented! 

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I feel like it's about time I share all the result of my experiment project here. But there's a lot of it.
Me and brother have an ongoing rivalry. We constantly fight for the High Score in Galaga on our arcade cabinet. Today I take back the top with 239,000. He'll be back. (No-Fire glitch is banned)
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I'm having such a hard time thinking of an interesting battle system. and not being a coder, certain things I wanna do seem a lot harder lol.
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