This may seem silly, but for one (or more) certain Monster Parts, you could have a pet that occasionally drops a part. Like a feather.. or a slime that will just leave ooze behind now and then.. and put it on a timer. :)
Just a thought. :)
I've NEVER heard of this "kink" in any media before!! (Sarcasm).
I think it's totally fine.
Look at Ranma 1/2. Just add water.
Look at Sailor Starlights.. Just add.. magic?
It's very tame. Go for it! :)
In my current project Items are not usable in battle. Only from the menu. The only exception to this is the Alchemist job class. The rationale is that amidst the commotion of battle, they are the only ones who know exactly what Items to grab. Items used outside of battle are not as effective as...
I love the Bravely series. It's kinda like a love letter to the classic JRPG formula but with some new mechanics. They're both pretty grindy.. but if you put in some creative effort, you can make some pretty game breaking class/skill combos! The stories are a bit.. simple.. the characters are...
I once bought a Drill and it came with a set of Drill Bits. Lots of Bits. Flat Bits, Star Bits, Phillips Bits.. of varying sizes for a multitude of purposes. It was a real deal. Especially since it included a free battery.
I later went on to construct a chicken coop, and realized that a Twist...
Oh no no, I'm aware how the layers work. Haha. I just mean that with MV it's harder to get somethings to look like "depth" with the way autotiles and copy pasting work. A lot of Shift-Mapping to arrange several tiles to make things appear to have depth.. whereas with MZ, you won't have to...