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  1. Frozen_Phoenix

    Front view vs Side view battle system

    Which system you prefer and why? As a player I prefer the side view one if there are good animations, as it's more visually appealing. But if I were to make a game I would use front view unless I had someone to make all the cool animations for me. Also if the battles are more about number...
  2. Frozen_Phoenix

    Full Item and Skill Descriptions

        This script will let you add a full description to items and skills. Press shift to open/close the full description window.   Use the tag <fdesc:> in the item/skill notebox to do so. Use \n to jump a line.   You can use the same codes you can in the message window: ...
  3. Frozen_Phoenix

    Ultimate Stat Distribution Script Updated 1.2

    Actors will gain stat points whenever they level up or when you want to give them via script call: $gameActors[id].gainStats(amount) Those points can be used to increase the actor's stats via a custom scene. To call the scene use the call: SceneManager.sceneDistribution(actor)...
  4. Frozen_Phoenix

    Custom Stat Growth

    Allows the use of custom formulas to determine stat growth.    Example: <hpg: a.atk + a.def> Increases max hp by attack plus defense on level up.     Download:
  5. Frozen_Phoenix

    Custom State Damage

    Hey guys, I made a script that let you use notetags to determine the damage/regen done by a state (instead of being always a percentage of the target's max hp/mp/tp).   Link: (fixed state removal bug & save bug)   Guide on...
  6. Frozen_Phoenix

    Erik and the 69 crystals

    Plot A thousand years ago an evil mage called Drakiyth summoned a powerful demon, Balrog, to attempt world domination, he almost succeed, but his devious plans got spoiled by a brave hero called Arthur, who used his trusty sword, Excalibur, to banish the demon and kill Drakiyth. Arthur died...

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A beloved family member passed away due to complication to combat COVID and diabetes. Rest in peace Grandma.
Just got FES pack for my MZ. The details of the tilesets and chars seem not very compatible with MZ rtp. Look like they are scaled up. Not saying it's bad, but just won't fit well.
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.
Just finished composing a boss battle theme!

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