I feel like they often telegraph what you're getting into.
Many games tell you what the next main story objective is, while others make it require a little more inquiry.
I think Dragon Age: Origins did a great job of making you intrigued enough to bother, because there was progress tied to most...
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.