Did a quick search for this and found nothing, so here it goes.
Looking for a plugin that can control the size of any pop up menus out of battle. Most of MVs default menus and a lot of the menu plugins are being made for the default resolution of 816x624. When you decide to run the game at...
I'd say make it configurable to show up to n steps, where the default is 1, and let the user set however many. I say this because while on the default resolution it may only look like 3 at most, I know many people are running at 1280x720 and not many plugin menus have been made with this scaling...
Yeah, djDarkX pointed it out to me. This makes the menu come back for me at least.
Mellye, as this is the one easily self-fixable compatibility issue people seem to keep having, may I suggest sticking it somewhere within the first post?
I informed them via the comments on their site and it's now been removed.
Still, we now know it's coming.
From what I can tell though, it's likely to have very different features than what Ellye's building. I may still prefer this one.
I can't get the Fight/Escape menu working. It seems to be caused by Yanfly's BattleCore plugin. Having your plugin loads first only causes it to stop working entirely.
Also, unsure if you fixed the guard ending on another characters turn or not, but it's an issue in my tests at least. Could be...
I can't seem to get this working with the thicker gauges that Yanfly's plugins make. Anyone know how to get it working, or should I just wait and see if eventually there is a compatibility patch from one or the other.
Figured I'd pop in and give my greetings. I've dabbled in RPG Maker for years, since RPG Maker '95 in fact. I never made any full games, just a lot of projects. I used to be very active on a, now ancient, RPG Maker community known as Kamain's World. If anyone here remembers that place at all. I...
Can't wait to see this in action. I really like the standalone program, it's well laid out and works very nicely. Looking forward to the plugin! Modern Algebra's was top notch for VXA, but the inclusion of this standalone quest maker really sets this project apart.
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.