Search results

  1. Frozen_Phoenix

    RPG Maker MV/MZ Extended Generator - Version 0.66 - Update on the 8th September 2020

    Awesome program! Not sure if it has been suggested, or even if it is possible, but a good idea is to add a complete color picker or just a box where we can enter our desired hex code. Sometimes the color we want aren't there in the defaults.
  2. Frozen_Phoenix

    How long should it take from pressing "Start Game" to player's first battle?

    Battles, gearing, puzzles... anything that is actually playing the game instead of just reading plot.
  3. Frozen_Phoenix

    How long should it take from pressing "Start Game" to player's first battle?

    Action (not necessarily a battle) should come as fast as possible, it's a game not a movie.
  4. Frozen_Phoenix

    How can I make that the healer class is not required?

    Make other forms of healing/sustaining more effective.
  5. Frozen_Phoenix

    Automatic vs. Manual stat increase on level ups

    If you have a lot of characters, then go automatic. If you have few characters (less or equal to a party), go with manual.
  6. Frozen_Phoenix

    How do you encourage the player to use all of your party members?

    Balance all the characters so they have (almost) equal power then let the player decide what they want to use. If the player want to use the same four characters through the game, then let him, artificial restrictions to force the player to behave in a certain way feel bad.
  7. Frozen_Phoenix

    man it feels good to actually get a project going

    Yeah, finishing them is the hard part
  8. Frozen_Phoenix

    I like the basics

    You're just lazy btw. This is so true. Most people that put a lot of effort in custom graphics and music forget that it is a game, disregarding the core aspects like gameplay.
  9. Frozen_Phoenix

    Why is RNG so despised?

    It can make the player feel cheated, actually it can be complete bull**** if used incorrectly. RNG should be used to decide equivalent outcomes or the outcomes should even out in the current scope. Examples: In a battle, the foe has 1000 HP, your attacks deal 100 damage, if you have a 25%...
  10. Frozen_Phoenix

    Full Item and Skill Descriptions

    @Berin Too much work man, also I think it works for weapons/armors/items.
  11. Frozen_Phoenix

    Can a RPGMaker game be good without custom resources?

    Good? Yes. It will be harder to sell, though. If your goal is to make money, then investing in custom resources is a good idea.
  12. Frozen_Phoenix

    Do you give the enemies a finite amount of resources(MP/ammo/AP/etc)?

    It basically just increases complexity as there is another resource to manage... I like it as it allows more diversity in spells and adds more depth to the game. For enemies: just give them a way to restore MP.
  13. Frozen_Phoenix

    Check if target is a state affected

    You can break the event if the condition is not met:
  14. Frozen_Phoenix

    Pros and cons of a straightforward leveling system

    Standard if you have a lot of different characters to pick and form a party, you don't get individual character customization, but you have party customization. Also having to manage the stats of several characters would be pretty annoying. Go with stats distribution if you have few characters...
  15. Frozen_Phoenix

    Damage overtime (poison, burn, etc). Opinion? How do you use it in your game? Do you even use it?

    Artificial caps feel bad, but may be necessary if you use the %hp approach. I think any kind of %hp damage goes wrong with most rpg maker style games as they will either be too good on bosses or useless on random enemies. Do your DoT damage based on characters' parameters like attack...
  16. Frozen_Phoenix


    @Titanhex I disagree with you: You shouldn't give tons of information, but all relevant information should be given. Of course, how many miliseconds lasts an animation doesn't matter in a typical rpg game, but things like enemy health matters. You can convey this information through several...
  17. Frozen_Phoenix

    ways to make an enemy's damage high/low depending on target's defense

    I usually use this formula for damage: (a.atk*a.atk/(a.atk+b.def)) If you do something like this: 2*(a.atk*a.atk/(a.atk+4*b.def)) it will be stronger than the former up until a certain amount of defense.
  18. Frozen_Phoenix

    Anyone notice the huge wave of M-rated rpg maker games?

    They make great money. See *******, there is a guy doing a standard rtp game, but making 3k/month because he added some porn/hentai images.
  19. Frozen_Phoenix

    best jRPGs you've played with single character party

    Google "The Hawkman rpg maker", it's exactly what you're talking about, but the game is simply too awesome to describe with words.

Latest Threads

Latest Posts

Latest Profile Posts

A beloved family member passed away due to complication to combat COVID and diabetes. Rest in peace Grandma.
Just got FES pack for my MZ. The details of the tilesets and chars seem not very compatible with MZ rtp. Look like they are scaled up. Not saying it's bad, but just won't fit well.
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.
Just finished composing a boss battle theme!

Forum statistics

Latest member