Could you possibly send me the project or data so I can take a look at what you've done so far and what exactly you're trying to do?
It's smart to make a variable that counts how many times its been used. I think you can also do a switch to check if he's said his phrase yet. If he hasn't just...
This can actually be done via events. I know that, because I've evented it myself in VX Ace (<downloads project). However, it does require playing around with code.
If a plugin can do it, then I suggest using that plugin. I'm actually pretty sure that SRDUDE's plugin can do what you want by...
Dev logs will be resuming soon.
I've had to do some organizing to make sure I know what goals I have to do next.
This has spurred a change. Instead of a World Map, I plan on trying out a simple, unique Dungeon-Map system.
An area is made up of a Room, or Map. In certain...
@Curious That makes sense.
I originally did it to handle an overlap. If someone already had a beginner's knowledge and wanted to move into the intermediate, they might benefit from lessons at the end of the Beginner's category.
However, I also need to consider someone following the playlists...
Rock Paper Scissors also exists in the "Plunge" system of the RM2K3 Misao Award winner, "The Way" by Crestfallen Studios but a bit more indepth than simple RPS.
You also have variance such as 2 Party Systems like Paper Mario.
I think if the player can use positioning or the environment to...
Meant to chime in on this earlier. But here. Maybe this is a fresh perspective.
I'll disregard your first 3 questions for now to bring up this vital point.
A final boss doesn't need to be the hardest boss in the game or a final test of the player's skill.
In many games, it's not.
I posted a fast, unpolished, impromptu tutorial on my channel regarding the Flowchart software I use and how it can help you better organize your game's story, the mechanics, and the levels into something easy to implement and read.
I'd love to go deeper into detail on this process as...
I've been streaming my Dev Logs on Twitch ( www.twitch.tv/titanhex )
This last week has been slow as I've had a different setup while visiting family, but I still maintained work every day.
Now that things are back to normal, I'm focusing again on streaming my development.
I like the minimalistic design and the simplistic approach. I definitely suggest keeping that theme throughout.
If you need to improve AI control, Yanfly provides a script that can do that. I suggest grabbing it if you want to make more robust enemies. It's possible that VictorSaint always does...
I'm using Galv's Popup messages.
I wanted text to appear in the center of the screen.
I've partially figured that out. However, the text tends to draw justified to the left instead of center, making it near-impossible to get it to be perfectly in the center every time I do a show text.
Well, my issue is with the Cannot Move restriction. Cannot Move seems to be causing the issue for me.
Poison, however, does not cause me any issues.
I run Windows, and have no troop events at all.
I'll try to install this debug plugin. However, 1.6 somehow removed my developer...
We already addressed that it was indeed included in the regenerateAll() part, but that we still had the issue.
Have you fully updated your MV project to version 1.6?
You would have to either download the update, or update through Steam, (Actually, can you confirm which you use to...
Yea my code is acting weird when I make edits, fixing itself in weird ways and doing odd things. The problem is fixed for On Turn States but still bugged for Action End States.
Tick based system set to true counts down states in the same way that On Turn states do.
That's currently what I'm...
Yea that's a major bug. Unfortunately only Patreons can reach Yanfly. You would have to hope the Patreons let him know.
Also, that fix works, but only for Turn End. Action End is still bugged. But this at least gives me a work-around.
I am curious, why didn't you go with...
I see you're also having the same issue.
Here's a copy of my project file, with the [audio] and folders deleted. Just add the default audio and img folder from a new project into it and you should be able to try it out.
The only plugin is "YEP Battle Engine Core" and this problem still happens...
I did perform a google search on this issue with a few changes in each search.
No results really came up so I assume this was a 1.6 bug.
However, this issue did also take place on the RPG Maker VX Ace version of the Battlecore plugin, so it does seem like it has happened before, but in a...
(I have most-up-to-date YEP BattleCore Plugin and my RPGMakerMV is up to the newest install)
Hey, is anyone else getting this bug?
I know @Yanfly still supports his plugins through his *******, but it seems like you can only report a bug if you're a ******* member.
1. Made a new Project file...