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  1. Kaligath

    Feedback about the collision system and the layer system.

    I am sadly disappointed with the collision and the implementation of this layer system that i have had to sacrifice one of my layers to be a collision layer something is odd even when i use the slot that is meant to remove the tile it sometimes does not remove it so causes great frustration or...
  2. Kaligath

    I am a little perplexed on how to walk behind cliffs

    Thanks for the help anyway ill have to take your advice and try to figure out what works best.
  3. Kaligath

    I am a little perplexed on how to walk behind cliffs

    Anyone know how to solve this issue i am having i built a cliff two high but there is a part i want the player to be able to walk behind but here is where the problem starts due to tile set being 4 direction collision if i was to put the upper part of the cliff on that means the lower part to...
  4. Kaligath

    Seeing as we have a character generator what about a monster generator for the future?

    That is why monsters would need a generic category for instance if its a slime you know all parts relating to a slime would only apply to the slime. We already have this in the character creator for male female and kid.
  5. Kaligath

    Seeing as we have a character generator what about a monster generator for the future?

    That needs to be an option within the generator its self called upscale that you can influence the multiplier of the scale as it can be done now with the offset that previously could not with face parts that also appear on the sprites. Of course the idea is hard to implement but that is why i...
  6. Kaligath

    Seeing as we have a character generator what about a monster generator for the future?

    Yeah that would be a possibility of that i think the main issue is they need to categorise silhouette for the generic form of a monster once that is done similar to how humanoids are done it would do a majority of the work for the hole system.
  7. Kaligath

    Seeing as we have a character generator what about a monster generator for the future?

    Yes that is going to be the tricky part so they would need category of monster set pieces i guess for basic enemy's it would be easy just look at every traditional rpg and look for the most generic enemy's. Slime, Bat, Zombies, Goblins, Skeleton, Wrath, Giant, Anthropomorphic. Spider. When...
  8. Kaligath

    Seeing as we have a character generator what about a monster generator for the future?

    No what i mean is instead of humanoids have the means to have monster parts and attach them like for instance you would have a flying creature like a bat that you could change the body the face and wings.
  9. Kaligath

    Seeing as we have a character generator what about a monster generator for the future?

    I love the character generator and it has so much potential but could we possibly see a generator for monsters that can in turn have animated sprites for battle? Then have dlc later on for more parts to add to the monster generator?
  10. Kaligath

    How many Layers do you wish for?

    Six i would say the reason for this is simple. 2 layers for background 2 layers for midground 2 layers for foreground
  11. Kaligath

    What is a Puzzle? (in RPGs)

    So crafting puzzle you want? that's easy using the strict concept for puzzles here is an example. A crafting device that requires something to allow it to function (The Obstacle) Putting something in the crafting device to allow it to function (The Goal) Turning materials into an object of your...
  12. Kaligath

    What is a Puzzle? (in RPGs)

    A puzzle follows a strict concept. The Player => The Obstacle => The Goal=> The Outcome The player has a obstacle preventing them from progressing the hints indicate how to complete the goal for the desired outcome. That is the basic fundamentals of creating a puzzle. Simple example your in...
  13. Kaligath

    RPG Maker MZ, Preview #6: MV Trinity Resource Pack Previews!

    Avend the Armored Knight is giving me goblin slayer vibes.
  14. Kaligath

    Need help with a formula i cant remember how i did it.

    I worked it out god my head hurts so much dealing with that (a.atk * 3 - b.def) * (1 - (a.tp * 0.010)) Thanks for the responses in future i should really log all this stuff down.
  15. Kaligath

    Need help with a formula i cant remember how i did it.

    i believe the TP is i recall had like 0.005 or something as a percentage value but i cant seem to think for the love of me what it was.
  16. Kaligath

    Need help with a formula i cant remember how i did it.

    Basically the more TP the character gains the less damage the character does think of it like fatigue and the way to reduce TP is by using the guard command that its done in % due to TP can only ever go to 100 so at 100 you would be fully fatigue and do 0 damage. As for reducing it that is...
  17. Kaligath

    Currently making a bunch of tilesets but need some advice from skilled developers

    Number 2 question was mostly to do with how does the tile system work when replacing old image files of a tile set with a new modified one but you just awnsered it hahah.
  18. Kaligath

    Currently making a bunch of tilesets but need some advice from skilled developers

    Well what i mean about changing images on a tile is understanding how the tile system works does the system from its coding just ID each tile so for instance if i did change it all images using that tile change with it sorry if i did not make it clear. Game size is not really an issue to be...
  19. Kaligath

    Currently making a bunch of tilesets but need some advice from skilled developers

    Firstly when you design a tileset what is your thought process to keep it organised? Secondly if i made part of a tileset but added stuff to it later on provided i leave all the current images alone will it be okay or would it cause potential destruction to my project? Third and finally having...
  20. Kaligath

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    ah fair enough thank you for the reply archeia.

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