Glad to hear!
Wow! That is so cool! Yes, I am slowly getting more spare time to start sharing this thing around.
Hope you enjoy it, and we are open to feature/content ideas, balance feedback, or general suggestions overall.
After almost 3 years in development, Unveil is now available as a full title on Steam.
Watch the Trailer
> Get Unveil on Steam <
MAN VS WILD
No zombies, dinosaurs nor post apocalyptic environments.
Hey guys! Wanted to bring you the latest news on the game. The Extend Content Patch!
With this, the game is now Moddable.
It means users users can add their own Scenarios & Maps, Items, Simulation Units and even Scripts to tweak game mechanics, balance, weather engine, or what have you.
Yes! I've seen those pictures. I don't use the RPG Maker crude shadows because they often mismatch with the rest of the graphics. Occlusion looks much better and also sounds like it doesn't require much maintenance (it automatically detects walls & ceilings using Terrain Tags, right?)
I will most certainly be buying this if Sun Shadows are implemented, which I believe it'd make the $25 price tag worth it.
Ambient Occlusion is second on my list. Also would love this.
Congrats and good luck!
Unveil is finally on Steam. Now that I am done taking out the worst kind of bugs (those that lock people out of their games, in example >.<) I am going back to making new content for the game.
Thank you everyone who has been following the project for months or even over a year. It's...
I definitely found value in RPG Maker. It has massive negatives (such as no Graphic Card Acceleration support, no multi language support, no cross platform support, limited window size, poor audio support, zero organization tools / DRY for medium or big size projects, poor IDE, and the list goes...
Thank you all!! :D I am glad you like the progress. Thank you so much for sticking around all this time.
(Cashmere: you are banned, what happened? You got a new account?? PM me!)
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One of the last Developer Log episodes before the Early Access launch on Steam of Unveil...
Yea. Skinner box is a supper common practice. I'd usually lobby against it though!
On my game, farming is a secondary activity. You do it but for the purpose of having something to eat, gaining Energy, and spending it in other actions (walking, picking up resources, crafting, etc...) - In some...
I am interested actually in seeing if I can make my own implementation, Zalerinian. Do you know any good basic guide to deal with Win32API from within Ruby?
Indeed there is a pre-compiled DLL that comes with the Steamworks SDK.
So Unveil, the game I've been developing, got Greenlit a few months ago on Steam. Now I am getting ready to put it up for Early Access, but there is still one issue I haven't figured out yet.
The Steamworks API, used to validate ownership of the game, push achievements, etc... is...
Hey guys! Bringing you the latest updates on the game. Getting closer to the release of the Early Access of Unveil!
The new UI brings a more transparent look into the deep simulation of Unveil, as well as a much faster and intuitive way to use the Inventory, Crafting, Equipment and Tokens...
Hello RPG Makers!
Finally, a new developer log episode of Unveil! This one is packed, so feel free to go through the video using the Content Timestamp guide in the video's description.
I wanted to share with you most changes since last dev log, talk about the very successful Greenlight...
Just wanted to update you that the game went through in Steam Greenlight in just 7 days!
I am still o.O about it. Really need to wrap things up now.
I wanted to thank you for your continuous support for over a year now. However, there is still so much more down the road.
I am proud to announce that after over a year of work, Unveil is on Greenlight waiting for Yes votes to go through!
If you ever wanted to play it, this is your chance to help the project!
Vote if you like => http://steamcommunity.com/sharedfiles/filedetails/?id=373079563
Thank you Cashmere! Yea, it was quite fun! :D
And I love to put lot of thought on what's going on and the best way to solve it. I don't want solutions to feel like patches, but part of the core and essence of the game :D
After the Expo on which Unveil was available for playing, I got a lot of valuable input and feedback. Took the most critical aspects, made several changes, and now I bring those changes to you in the form of a video.
While the game is still not available for public testing, I promise...
Hey everyone! Not sure how many people know about Cafofo Music on Itch.io, but I highly recommend their Sound Effects! It is amazing quality AND quantity and best of all, they are having a 50% sale! I can't express how much I love sales.