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  1. ICF-Soft Params Core

    Hi, thanks for developing this plugin! Popped in here with a question. Is it possible to check these stats in conditional eventing? Like, say, checking whether a param is above x value/at x percent of its maximum value, and if it is, flip a switch?
  2. Actor3_4 SV

    If you finished and sent it via DM, can you send it to me, too? I need her as well, lol.
  3. The official VisuStella notetag help thread

    I didn't really know enough JS to even start. I couldn't even get the State Display to show in the console... I could probably edit an example to get it to work for me, but creating code from scratch myself is above my skill level.
  4. Amy's MZ Edits

    @Amysaurus Thanks so much! Looks great xD
  5. Amy's MZ Edits

    Hi Amy, thanks so much for your amazing work here! I feel bad adding to your workload, but could you please do facesets and busts for Actor 3_6? Really liking her vibe xD.
  6. RMMZ VisuStella Skills and States Core: Stacking Active States?

    As the title says, I'm looking for a way to make certain active states stack (passive states can stack by default, but those won't work for what I have in mind). Some would expire via turn count, others by other methods. I've been told there's a way to do it with VisuStella Skills and States...
  7. The official VisuStella notetag help thread

    Does anyone know of a way to make active states which expire by methods other than turns stack? I know passives can stack, but they won't work for what I have in mind. I've been told it could be done with state display in the on add notetag, but I haven't been able to get it to work. Any help...
  8. RPG Maker MV/MZ Extended Generator - Version 0.66 - Update on the 8th September 2020

    I tried to update from 0.62 to 0.63, but when I tried to open an existing character file, I always got an error and crash. I'll attach screenshots below.
  9. How does one create new character generator parts from scratch?

    I know how to add parts, I just don't know how to create new ones... I don't know if there's anything special you have to do to the images, for example.
  10. How does one create new character generator parts from scratch?

    Pretty sure that isn't how it works. The generator parts I've seen are composed of approximately five static images per part... and somehow the system can manipulate those so that they move to match the sprite's pose.
  11. How does one create new character generator parts from scratch?

    Basically what the title asks. I have an artist who draws bust shots for the major characters in my project and edits their sprite art (but it takes a really long time to edit sprites for her, and it's really inefficient), but she has no idea how to create custom generator parts which could be...
  12. Tileset compression issues

    So I recently splurged and bought a bunch of graphical resources for MV off of this site's store. Unfortunately, when trying to add these resources to my project, I became critically aware of a problem with the tilesets of some of the things I bought, specifically in the A1 to A5 section. For...
  13. Need Help with a Yanfly custom plugin command

    Huh. I even read that part (speed reading, admittedly), but I guess I was focusing too much on looking for the word "actor"... Thanks and sorry for snapping at you over my misconception.
  14. Need Help with a Yanfly custom plugin command

    In the plugin, which I read the entire help file for, none of the evals mention actor names. Don't get patronizing with me, the examples you speak of are literally not there.
  15. Need Help with a Yanfly custom plugin command

    I've been looking at that plugin and I don't see how I would do that, either...
  16. Need Help with a Yanfly custom plugin command

    So in a game I'm working on, I have an actor who reflects magical attacks of most elements. Because of this, I want the stronger, more intelligent enemies in the game to know this and, during battle, not target her with their unique magical attacks. Yanfly's selection control plugin has a note...
  17. RPG Maker MV 1.3.0 Update!

    Thanks. Now I feel dumb. I even looked there, but I didn't see it apparently.
  18. RPG Maker MV 1.3.0 Update!

    Uh, how do I get to Steam program properties? I'm not seeing anything like that in the Steam client... but I'm probably looking in the wrong place.
  19. RPG Maker MV 1.3.0 Update!

    Well, at least now that it's confirmed, I'll be taken seriously. So should I go report this to the developers of the relevant plugins so they can fix it, or...? And in the meantime, until at least one of them comes up with a fix for whatever the new problem is, about downgrading a...
  20. RPG Maker MV 1.3.0 Update!

    To clarify, I haven't updated the game folder, but I have been deploying the project repeatedly to fix bugs that my beta players were finding. Which is what makes this so weird: the only thing that's changed is that the engine updated, which shouldn't affect older projects, yet suddenly, at the...

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xDRAGOONx wrote on WaywardMartian's profile.
Your artwork is amazing!!!
Stream will be live shortly with a session of the Interactive Text Adventure! Feel free to drop by!
I should finish the cat video I'm editing and finish the indesign stuff. So far only 1 is done and 4 to go
Made a video showcasing 56 plugins I've installed and used in the first 5 minutes of my game. (No battle related plugins involved.) :LZScheeze:

being able to transition music seamlessly is amazing. my main character's theme has lyrics and it goes from vocal version to istrumental when he leaves his room. and vice versa. and thanks to a plugin, the transition is seamless. I love it.

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