Added MZ version if anyone interested :)
It's just compatibility upgrade there are no new features or functionality difference compared to MV version. So i decided to stay in one thread for both versions.
You can do some ugly direct calls to sprites if its what you want
var picSpriteset = SceneManager._scene._spriteset.children.find(obj => obj.children.length >= 99);
children - is your picture IDs from 0 to 99
No its not, this works just fine for MZ too - https://forums.rpgmakerweb.com/index.php?threads/rmmv-android-deployment.120454/
I have created sample android studio project from it and it can be used just like altimit sample. If you have problems with that guide i can share my sample.
@VTDraws ¯\_(ツ)_/¯ I cant recreate your problem, no matter how many new cursors i add to folder - they all appears in json after playtest. If you can recreate problem in new project and send it to me in pm i can look in to it.
MV ver. 1.04
MZ ver. 1.01
Show multiple Texts in any place you want on your game map screen. Text are permanent for all maps unless you delete\hide or change it.
You can use text special characters to show values of your variables or show icons, change...
@KeitaNeko Why do you need this plugin if you using custom menu? Unless you are using some standard scenes too, like save-load scene, then you can use it to fix some bugs(for than you need only to install the plugin). In other cases there is no point and you can call your menu by common event...
Yet another gaming question, i'm currently playing Last of Us 2 and want to get another game to play next but can't decide between Ghost of Tsushima, Miles Morales & Jedi Fallen Order. After the latest mandalorian i AM on a star wars kick, but i also LOVED the last spiderman game that prequels Miles Morales. Ghost of Tsushima is the bottom of my list but i heard it was AWESOME. Just want a good story & fun gameplay.