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  1. Ultima2876

    MVStripper - remove unused assets from your MV project

    All the same, I've put it back up in case anyone is curious. Thanks!
  2. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    Hey guys, Indeed, the captcha really messed things up. Some mobile apps in China started hitting the Waifu2x servers HARD and making a lot of cash off of it, so nagadomi decided to shut down external API requests. I've shut down the MVFU site now as unfortunately setting it up to do its own...
  3. Ultima2876

    MVStripper - remove unused assets from your MV project

    Great idea! Unfortunately not, though. Maybe something someone else can do? :)
  4. Ultima2876

    MVStripper - remove unused assets from your MV project

    Give it a try - it hasn't really been maintained, but afaik it should still work.
  5. Ultima2876

    Importing RPG Maker VX Ace sprites into MV

    Hi! Well, I'm a contract web developer primarily in my day job :) You're right, neural networks are quite complicated (and very interesting!) -- luckily, I didn't have to dive into that at all. Waifu2x is actually open source, but it relies on GPU processing to work at a decent speed - if you...
  6. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    Thanks! The offer is still open if anyone wants to take this project on (hosting it and improving it). Get in touch if you are interested and have server admin experience, and some PHP/MySQL/HTML knowledge.
  7. Ultima2876

    Importing RPG Maker VX Ace sprites into MV

    Thank you for using it :)
  8. Ultima2876

    December Goals & Progress Thread

    Thanks! I'm glad it helped out :)
  9. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    Ah, excellent sleuthing Cats777. It's definitely a problem with how it merges the alpha channels then. I'll see if I have some time to look into it soon. In the meantime my earlier offer still stands - if there's anyone who'd like to take over, send me a PM and we can discuss server...
  10. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    Hm, weirdly that one seems to work fine in my test. :/ My guess is that points to a file format issue - perhaps the colourspace used in the tileset image. Maybe try opening it in GIMP, copying the content into a new 512x512 file and trying that one?
  11. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    That definitely could've been related. It was something to do with the alpha channel not being combined properly - MVFU actually splits the image out into multiple different images, processes them independently in different ways (nearest neighbour scaling, smoothed bicubic scaling and waifu2x...
  12. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    Ah! That's a nice set, unfortunately I don't have it. I remember having a similar issue in early testing, but it was so long ago that I don't remember what caused it :(
  13. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    Hey GameFire, can you send me the file that you're trying to convert (via PM)? Maybe it's a file-format related issue, or something to do with sizing. Thanks! Thanks so much for the donation :) I'm glad it has helped you! I really appreciate it!
  14. Ultima2876

    MVFU (Like Kung Fu.) - Nice conversion for VX/Ace assets

    Weird, I got an email from another user with similar issues. Something must be up with the server. If I were to open source this, would someone want to host it and take it over? I don't have the time to maintain it or improve it in the way I'd like to.
  15. Ultima2876

    MVStripper - remove unused assets from your MV project

    The tool works by stripping anything that is not referenced in the project database. This can be problematic if your animations are e.g only referenced in scripts. In this case, make sure to add any of those animations to your database. If all else fails, make a note of which files are being...
  16. Ultima2876

    Great :)  Did you have any luck with it?

    Great :)  Did you have any luck with it?
  17. Ultima2876

    Hi, sorry for the late reply, I only just saw this (in future, if you send a PM it'll email me...

    Hi, sorry for the late reply, I only just saw this (in future, if you send a PM it'll email me and you'll get a much faster reply!). Unfortunately the grey halo and thicker outlines are an effect of the algorithm used to resize the sprites. The grey halo can be fixed somewhat with Photoshop's...
  18. Ultima2876

    *Updated* Android/iOS - Converting your project with Intel XDK / Uploading to Google Play Store

    Oh, that's weird, it works for me: It increments the version code, but not the version name - but the version name doesn't need to change (that's purely cosmetic - you can change it if you like but Google does let you upload if only the version code increments). As you mentioned though...
  19. Ultima2876

    *Updated* Android/iOS - Converting your project with Intel XDK / Uploading to Google Play Store

    One roundabout way to do it would be to use Enhance (http://enhance.fgl.com) - this is a tool to easily add SDKs to android projects, but you don't have to add any SDKs... you could just use it to increment your version number and change signing details and stuff (just select 'choose my own...

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I did a bit of a remake on one of the maps, also I made a particle for jumping into the portal, and one for traveling through the portal. I'll probably add more sparkles later to embellish it. :LZSwink:
Polished the animation and added details :kaojoy:
Ami
What do you think about the Wood Bridge inside of Volcano?
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