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  1. WaterfallDweller

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    I realized my original resolution issue went a bit deeper than I thought. When using 16x16 tile and character assets, there's a visible amount of bleeding/blurring without any upscaling. Below is a side-by-side comparison of what the in-game assets look like on the left, and what the source...
  2. WaterfallDweller

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    OK, sure thing. However, can you confirm which plugins you used to facilitate the scaling of your own plugin's functionality?
  3. WaterfallDweller

    Tiled Plugin (Demo for RMMV 1.3.0+ Released)

    Thanks for all the work guys! I'm experimenting with using the TileD plugin, and I was wondering if you could give me some insights on how the graphics are scaled up when using lower-res tiles. Specifically, in the included demo, $MUSH_MenuOptionScreenResolution_P1.js seems to be the plugin...

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Star citizen just announced they will develop a roadmap for their planned roadmap...
And i thought i needed order on my project... :kaoswt2:
Big City Greens had it right:
"Always back up your brain game, that's what I like to say!"
I think I've created a monster.
...and I love it. <3
Today represents my one year anniversary of throwing out the tile map. :LZSexcite: One year ago my game looked like...


And now for those that don't know, it looks like..


What a year, what a year indeed. RIP Tile Map, nobody misses you. :LZSwink:
There is now a demo released for [Beyond the Mirror]! Check the team recruitment thread to learn more!

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