I'm using Yanfly's Row Formation plugin, and the way my game is setup, it would be ideal to have a single skill that everyone can have that will switch someone between row 1 or 2 based on which of the two they're in, but all contained within the same skill. Is this doable? :)
One thing that always bugged me about MV is that the battle menu is on the left side even though the party is standing on the right.
Is there a way or a plugin to get the menu in the battle screen to be on the right side of the screen?
Please and thanks. :D
I don't know if this exists but I'd like there to be a plugin or function that when triggered, will force it to be a certain actor's turn in battle.
Something like after an event happens where a character makes a speech and has a morale boost, I want them to be able to act immediately...
I know there's a plugin for checking existing event triggers at the end of combat, but is there a plugin that will trigger an event specifically when the battle is over?
The reason I ask is the only event trigger I can set up in the Troops menu is for when one particular enemy is at 0% HP, but...
So the idea here is I want a different sequence to play when using a skill if the user happens to be a certain class, which involves making it switch to another class, activate the skill, then switch back.
I've relegated the actual class switching to common events.
Running this as below just...
I have event scripts for characters to change classes, but the skills that they should learn from their new class don't show up even though they're set to learn at level 1. I assume I'm missing something?
So I have a common event that when triggered, changes an actor's class and equipment.
When I test run the event, the equipment doesn't change.
The actor and both classes have the correct equipment types in their traits.
Can anyone help me out?
So I copied the basic attack skill trying to create custom attack skills for different characters, and during testing I find that 0% of not only these attacks are actually hitting enemies, but even switching back to the normal Attack skill that I did not change as far as I know, yields nothing...
I was trying to add the DLC Icons to the program's IconSet graphic and I forgot about it needing transparency, so now I've overwritten both my project's IconSet and the one in NewData. Yes, I'm stupid. So I don't have to go into Photoshop and re-transparent the spaces between every icon, is...