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  1. Neo_Kum0rius_6000

    Making an event activate as soon as the player is on top.

    Hello citizens of RPG Maker.web! I'm having a little bit of trouble with a certain mechanic I'm trying to implement. So in my game there's a one tile jumping mechanic, if you jump on a certain tile, a switch activates that opens a door. So in a nutshell, I'd like so that if the player is...
  2. Neo_Kum0rius_6000

    Adding Numbers To This Name Input Script

    Hello people and creatures alike! I'm using a really neat script by Jetpackgone called Minimalist name input. This is an amazing script but sadly it's missing numbers which I desperately need for my project's name input screen. I'd like to have numbers added to this script, this can be done by...
  3. Neo_Kum0rius_6000

    RMVXA Flesh Harvest - The Flesh Collection RPG Demo Available NOW!

    A game by Jason Kumori and Joseph Newton. Warning! This games themes includes... Abuse Body Mutilation And Disturbing Imagery. All the mentioned topics above are only implied in the game's context through symbolism and some minor dialogue so it never get's too graphic. But if your sensitive to...
  4. Neo_Kum0rius_6000

    Adding A Store All Function To Galv's Item/Bank Storage

    Hi all Kumori here! So let's cut to the chase. In my game, there are certain points were I'd like the player's inventory to be completely empty. I would like to do this without removing all of the items. My game uses Galv's Item/Bank Storage V.1.9 I'd like a simple script call or function to...
  5. Neo_Kum0rius_6000

    Transferring An Event From A Separate Map

    Can you give me a link? I'm pretty sure that's for MV I'm using VX Ace. They always behave strangely for some reason. I've tried Fomars but it seems to be a tad bit buggy.
  6. Neo_Kum0rius_6000

    Transferring An Event From A Separate Map

    Hey guys! So in my game I'm trying to make a type of system were one map holds events than those events can be brought into the current map that the player is on. To my knowledge this can only be done with a script, but the scripts I've seen only clone event's. I wan't a fully functional...
  7. Neo_Kum0rius_6000

    I Need A Simple Script That Temporarily Disables The Use Of Items.

    Good day chaps! So in my game I want to disable the use of items or just disable the item option on the menu temporarily. Just something so the player can't use items without disabling the other menu commands.
  8. Neo_Kum0rius_6000

    No the best anime is my personal opinion is Jojo's Bizarre Adventure or Fist Of The North Star...

    No the best anime is my personal opinion is Jojo's Bizarre Adventure or Fist Of The North Star those are two of my all time favorites.
  9. Neo_Kum0rius_6000

    I despise the new site layout! It's so ugly it looks like one of those sites you'd get a virus from.

    I despise the new site layout! It's so ugly it looks like one of those sites you'd get a virus from.
  10. Neo_Kum0rius_6000

    Humans are nice creatures! https://www.youtube.com/watch?v=XIcXxsugXbc

    Humans are nice creatures! https://www.youtube.com/watch?v=XIcXxsugXbc
  11. Neo_Kum0rius_6000

    Fomar0153's ATB Needs To Be Fixed (State Problem)

    =begin YanFly Compatible Customisable ATB/Stamina Based Battle System Script by Fomar0153 Version 1.4 ---------------------- Notes ---------------------- Requires Yanfly Engine Ace - Ace Battle Engine Customises the battle system to be similar to ATB or Stamina based battle systems...
  12. Neo_Kum0rius_6000

    Fomar0153's ATB Needs To Be Fixed (State Problem)

    I don't know if this user is active anymore but his or her script has a big issue when it comes to states. So lemme explain, this script acts as a basic ATB bar akin to "RPG Maker 2003's Battle System" I'm using this along with Yanfly's Core Battle System Base and Galv's Timed Button Attacks...
  13. Neo_Kum0rius_6000

    I Found Out What Yume Nikki's Music Uses.

    For years I've been searching around for the synths and software that was used to make Yume Nikki's distinct sounding music and while searching around some archives of Kikiyama's prior work "Thank you The Cutting Room Floor" I found some of the exact synths used for Yume Nikki's music here's...
  14. Neo_Kum0rius_6000

    https://www.youtube.com/watch?v=ffpG1OGlrMg Scary Leaked Dark Web Video

    https://www.youtube.com/watch?v=ffpG1OGlrMg Scary Leaked Dark Web Video
  15. Neo_Kum0rius_6000

    [IMG] *Glub* *Glub*

    *Glub* *Glub*
  16. Neo_Kum0rius_6000

    I just can't belief that Girino Giovanni is actually 15

    I just can't belief that Girino Giovanni is actually 15
  17. Neo_Kum0rius_6000

    You must really like msn

    You must really like msn
  18. Neo_Kum0rius_6000

    Pokemon Moves

    https://forums.rpgmakerweb.com/index.php?threads/stacking-states.14110/ This lets you do stacking styled stats similar to those in the Pokemon Games.

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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