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  1. Screen overlay transferring to other scenes

    Hi team. I've been working on parallax mapping as well as doodads. The over/underlay scene I made works flawlessly, however when I leave the cave scene, the overlay transfers to the world map. I'm using RPG maker MV 1.6.2, with plugins seen below. There's no parallax picture in the world scene...
  2. Doodads plugin installation difficulty

    I've searched previous forums, could not find precisely what I was looking for. Despite following Yanfly's Doodad instruction, the doodad plugin is not showing up in my plugin menu. I have: - RPG maker MV 1.6.2. - Yanfly's Core Engine plugin. - Doodads.json inside your project's 'data'...

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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