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  1. Buckthorn

    Thoughts on this tech demo?

    Wanted to mix action rpg and turn-based rpg into one thing. If you have the money you can attack enemies from a distance without engaging in the turn-based close combat. You can find some in the chest. You can level up if you have 300 xp and go to the church/temple. Controls: Z - Confirm X -...
  2. Buckthorn

    Faster movement speed?

    How can I make the "Fastest x4" move speed setting even faster? I want to use that setting for projectiles, but it's still too slow.
  3. Buckthorn

    One save and load without screen.

    I want when the player chooses to save it'll automatically choose the first save slot (without any save screen popping up), and when choosing load it will load that save without the load screen.
  4. Buckthorn

    RMMV Endless Combat Dungeon 2

    Current version: 0.4 Endless Combat Dungeon 2 mixes retro turn-based combat similar to Dragon Quest, with inspirations from Dungeons & Dragons. You wander the open-world, take on quests, vanquish monsters that only grow stronger at night when the curse falls. You move on a grid and each step...
  5. Buckthorn

    Want this shop window removed

    Tried messing with windows.js and i've been able to tweak everything except this. No idea where it is in the .js file. It'd be fine if opacity on it could be changed to 0 also.
  6. Buckthorn

    Have animations on top of pictures?

    Is there an easy way to do this? Don't care if characters will be on top as well.
  7. Buckthorn

    Restart BGS script call?

    Is there a script call to restart the current playing BGS?
  8. Buckthorn

    RMMV Endless Combat Dungeon

    This game is a dark fantasy 1st person dungeon crawler without any crawling and it's inspired by D&D, Wizardry and Dungeon Quest. It's for those people who're a bit tired of getting lost in labyrinths and just wanna get straight to all the action and choices. It uses interactive backgrounds and...

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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