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  1. RogdagoR

    RMMZ Quality or Quantity? Actors/Skills dilemma

    Hello, I'm in the process of putting on paper the Battle System and one thing I don't like is characters that can do everything or have skills lists with more entry than a bestiary... To avoid this I'm planning to have 4 skills at most per character(plus limits and passives) during the battle...
  2. RogdagoR

    Leader Buff/Passive

    Hello, i'm trying to do a little mechanic for my game, the Leader Buff/Passive. Basically i have a pool of 20-30 playable characters and each have a special buff/passive that is set to the entire team when they got set as Leaders. For example if Harold is set as Leader, he give a buff/passive...
  3. RogdagoR


    It's since the announce of MV that i'm lurking on this forum, and now i decided to introduce myself! I've been playing around with RM since the 2k version but i only did some base games/tests for myself or friends... Actually i was going to do a full game with XP and also released a demo, but...

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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