After a bit of frustration having to manually change the broken forum links, my partner and I put together a script that automatically redirects the user to the correct URL. Just install it into a browser extension like Greasemonkey or Tampermonkey and it's good to go!
I'm trying to get SumRndmDde's Icon Cycle menu to open over the player's location, but so far I haven't had any luck. I've tried using $gamePlayer.x and $gamePlayer.y, but it doesn't seem to do anything. I just want the window to open over the player's sprite. Any help with how to accomplish...
The summer is finally here, and with it, your first year as a camp counselor. As your spend the first week at orientation with your fellow counselors, you couldn't be more excited... until one of the counselors goes missing. Now it's up to you to...
Thanks for responding! I am using evented battles only, so that's certainly a consideration. My main concern is a lack of visual feedback for the players, but it's something to think about. Maybe I'll put that in place while working on a plugin.
I am making a realistic style game where battles will be rare, and typically the enemies will flee when they have lost a certain amount of health. I want death to carry weight in this world, so the idea of my characters randomly killing wolves and bats seems counter to that.
I am wondering...
I watched this on Youtube this morning, and it was so comprehensive and easy to follow! Parallax mapping has long felt too intimidating to even attempt, but your tutorial made it seem a lot less scary.
Hey everybody! I'm Kattywompus (or Kat, or Rookie... whatever) and I'm new to the scene, and I just thought I'd introduce myself and start getting used to the forums!
I'm a 20-something nerd who recently decided to get into RPG Maker on a total whim. I've been playing around with game making in...
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD