Hi! This is on RPG Maker MZ.
I noticed that some battle sprites like this one from Vibrato -> , in the waiting animation has 6 frames in total, but the top 3 are the same as the bottom 3, is it possible to make a character have 6 frames in his waiting animation? changing here for example ->
Hello guys! I would like to know if some one is creating new/different tiles for RPG Maker MZ, like Celianna's pack?
I tried to use this pack on RPG Maker MZ, but this pack was powered for VXACE, so the tiles do not have the...
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD