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  1. Support with more frames in battle RPG Maker MZ

    Hi! This is on RPG Maker MZ. I noticed that some battle sprites like this one from Vibrato -> , in the waiting animation has 6 frames in total, but the top 3 are the same as the bottom 3, is it possible to make a character have 6 frames in his waiting animation? changing here for example -> or...
  2. Different tiles for MZ

    Hello guys! I would like to know if some one is creating new/different tiles for RPG Maker MZ, like Celianna's pack? Link: I tried to use this pack on RPG Maker MZ, but this pack was powered for VXACE, so the tiles do not have the...

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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