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  1. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Thanks for your input, Beregon. I am aware of these issues and will eventually address all of them, for now this project has been temporarily shelved do to time restraints.
  2. jasonzeno

    MV Chrono Engine Help

    Hello, I'm currently working on a project in MV using Mog's Chrono engine. I'm also using Yanflys Core Engine to make items stack no more than 10. I have enemies and smashable objects in the world dropping items, when items drop within the Chrono Engine you walk over them and can pick them up...
  3. jasonzeno

    RMMV MV Items Drop on Maps

    I've solved this, it can be closed.
  4. jasonzeno

    RMMV MV Items Drop on Maps

    Hey fizzly, Good call, I'll give that a try today, any idea how using that script I could make it sometimes trigger and sometimes not? Would that be a common events thing?
  5. jasonzeno

    RMMV MV Items Drop on Maps

    Hey guys, I'm using Mog Hunters Chrono Engine on MV and I'm interested in making items drop from enemies and objects. I want it to be random, so when the player destroys an enemy or an object, nothing may drop, gold may drop or an item may drop. I also don't want it to be automatically picked...
  6. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Sounds good! Let me know if it still doesn't work, I'll upload it to a different site.
  7. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Sweet, let me know your opinions.
  8. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    I did actually start this game a long time ago, about 10 years or so ago with breaks here and there. Back then I believed the slow pacing to be a good thing, like the silly pauses in the dialog between periods. So saying it "feels like an artificial inflation of gameplay time" is pretty...
  9. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Hey Fooljastic, first of all, thanks for checking it out! I also appreciate the helpful advice, it's even more awesome that you helped me out by adding some useful links, thanks for that. Unfortunately, in the current state the battle animations are pretty standard. Lately my focus has been...
  10. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    That's awesome, thanks dude! What you covered is about a quarter of the demo, there's definitely a lot of content there. I agree with the things you mentioned, now that I've completed the story portion of this demo, I intent to go back and make tweaks to the pacing and things like that. Thanks...
  11. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Quite a few errors have been discovered in the later parts of the game, I'll be updating the link that fixes those today.
  12. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Check back in a bit, I'll upload it to a second site.
  13. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Hmm, thanks for the reply FleshToDust. It seems to work fine for me but I can look into it.
  14. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    I'll be updating the link today, I noticed there was an issue with the jobs that are unlocked later in the game. The skills weren't under the right category, so even though you can unlock the skills, nothing was showing up in the Jobs category.
  15. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Thanks for the reply, Bwoltz. And thanks for checking it out, I appreciate it. That's a good point about map battles, and it makes sense, I think I can fix that one. I'll look into the RTP music as well, I'm sure we've all heard that music too much already, I'll see what I can do!
  16. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    Please feel free to comment and leave input on opinions or any issues you may find. Here's one of my favorite parts of this demo, what's yours?
  17. jasonzeno

    RMVXA Moonfall - Complete Demo (6-10 hours of gameplay)

    WARNING: This demo is pretty big, and has about 6 to 10 hours worth of content. If you happen to make it to the end, please let me know! Click Here For Demo...
  18. jasonzeno

    Need help with Mog's titlescreen

    Hey, what did you do to solve it?

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So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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