any help with my problem from above?
With Yanfly Equip Engine Ace, it doesn't ever show all of the available skills that a player has from his equips (like in your screenshot), only by equip when a particular equip is highlighted.
Sure. I didn't mean that the bad design meant they didn't like the game. Obviously if they're going through the trouble to hack the game and cheat, they are interested in playing your game. But.. maybe that just means your design needed to be tweaked, rather than thrown out?
I don't know...
People only do this kind of "hack" to improve their enjoyment of the game. It doesn't hurt you, so you should probably let them have it. The methods to prevent it are difficult, anyway.
The bigger question you should ask is, "If someone went through the trouble to hack my game to change their...
Thanks for the script! Seems much better than Fomar’s or Yanfly’s implementations.
I have a problem, when using this script with Ace Equip Engine, the learnable skills don’t appear in the little window in Scene_Equip. This is assuming, of course, that the proper weapon/armor is equipped, the...
Working on using DreamX's prefix suffix plugin to create unidentified weapons, armor and sellable loot. The weapons and armor will always draw from the highest tier you have the ability to create, keeping them relevant throughout most of the game. The loot is going to be the fun part! Let's just say I doubt I'll have any unused item entries
Wrote a plugin today that allows you to assign BGM, Battlebacks, and even Battle Entry SE's on a per-troop basis. Introducing a random encounter with a high-pitched Chicken Squeal is worth it all by itself.