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  1. Espilonarge

    CGMV Encyclopedia w/ Bestiary

    I just noticed this issue myself. If I could make a suggestion to @casper667... Perhaps you could add a notetag factor (since I know the plugin does use notetags) with something like <cgmvpicture:[img/foldername/imagename]> to load an image in case you don't want to use the databases default...
  2. Espilonarge

    Ultra Mode 7

    If I could make a suggestion regarding fading characters/doodads. Instead of making the plugin make a call every frame of vertical movement to change the coloration/fade of a character/doodad, there could be a setting in the plugin to adapt how much space it takes for a coloration/fade effect...
  3. Espilonarge

    Ultra Mode 7

    I have a theory as to why this is happening but I kind of forgot to report about it because I was working on a number of other things (I should have spoken up about this weeks ago, my bad!!!). X_x;;; There is a severe FPS bug I ran in to regarding the "Faded" section of Mode7 enabled maps. It...
  4. Espilonarge

    RMMV Odd quirk with SumRndmDde's Timed Attack plugins.

    I've been trying to work out for the past 24 hours or so now as to why "$gameTemp.tas_power" is giving incorrect values during the calculation of my action sequence. To give a better understanding of the quirk, here is the action sequence code I'm using for the "Rapid Strike" Bow Ability that...
  5. Espilonarge

    Ultra Mode 7

    Maybe @bblizzard should put that up as a disclaimer on the first post (if installing an "updated" plugin, always "open the Ultra Mode 7 plugin config and apply changes" and then "save your project" to avoid potential mishaps/issues), that way people don't run in to "similiar" issues that I had...
  6. Espilonarge

    Ultra Mode 7

    If you need to make the sprites and/or the map look blurry/blended, you could always use the Pixi Filter Controller plugin I've been using to apply such effects if needed.
  7. Espilonarge

    Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    That's fine. Take your time, I can be patient. :)
  8. Espilonarge

    Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    A couple of years back, I made mention that you can only set a displacement image via the plugins configuration. Is there still any chance of you adding it in to a plugin command in case of needing to use "different" type of displacement image for certain situations (eg = desert heatwave vs...
  9. Espilonarge

    Ultra Mode 7

    Much appreciated. Had to update the plugins config to fix a minor issue (sprites were not "animating" correctly until that was done) and the sprites (including doodads) blend in flawlessly in to the distance (no plugin compatibility issues noted). :D
  10. Espilonarge

    Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)

    You do realize this is the MV plugin section, not the MZ plugin section, right? I seriously doubt this plugin will work with MZ unless someone modifies the code to make it work. Unfortunately Khas hasn't been around in the past couple of years and I'm not sure what their policy is regarding...
  11. Espilonarge

    Ultra Mode 7

    Done and done. Hopefully it can be fixed.
  12. Espilonarge

    Ultra Mode 7

    I ran in to two issues. 1) Doodads will appear/disappear incorrectly at the looping point of the map. If you reach the looping point of a horizontal map, doodads from 0-to-X (X being the maps maximum tile space widge) will not be visible until you move past the loop point and you've reached...
  13. Espilonarge

    Ultra Mode 7

    While your update does indeed work as intended with event sprites, it seems Yanfly's plugin is still relying off some form of "default" behavior once they reach the maximum player viewpoint (somewhere past 0 of X and/or Y outside the 17x13 range plus how big the doodad is) when a map uses the...
  14. Espilonarge

    Ultra Mode 7

    I was hoping this solution would have resolved the same issue that Yanfly's Grid-Free Doodads has with doodads disappearing off the "left" side of the screen with looped maps... alas it does not (I did report about the issue a long while back ago to you).
  15. Espilonarge

    Game Scene Stabilizer - Version 7.2.0

    Hey @chaucer, I was checking out your plugin and noticed 2 problems. 1) When you made v7.1.1, it seems you may have "accidentally" copy/pasted the description/instructions from your Custom Resolutions plugin instead of retaining the Game Scene Stabilizer description/instructions. Kind of makes...
  16. Espilonarge

    Ultra Mode 7

    Personally, I currently have maps with UM7 active on them that are 256x256 with doodads that seem to stay well above the 60FPS margin (the primary issues that caused FPS stuttering/lag were resolved quite some time ago). I'm also using Galv's Layer Graphics plugin and Khas's Ultra Lighting...
  17. Espilonarge

    OcRam - Passages plugin (for MV)

    I wanted to point out that while v4.06 does fix tall player/event sprites, it does not fix the issue I've had regarding Yanfly's Grid-Free Doodad's. Essentially, the problem is the way that Region 19 tiles are handled. If you place a doodad on or below a Region 19 tile, the doodad will "always"...
  18. Espilonarge

    OcRam - Passages plugin (for MV)

    You may need to re-read the instructions regarding how this plugin works. I can at least help solve your primary issue though. 1) Always place a "Through On" at the start of a door/gate event and "Through Off" at the end of it otherwise it will ~always prevent~ your character from ever being...
  19. Espilonarge

    Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    This plugin is for filter based effects (blur, godrays, distortion, etc) rather than particle based effects. You would need to use something else like Tsukimi's Particle Emitter plugin or Mog's Weather EX plugin to do this.
  20. Espilonarge

    Looking for an Underwater Plugin (RPG Maker MV)

    Since I've done this before, it's possible to do this utilizing a couple of plugins to achieve a very similiar result. 1) Grab Tsukimi's Pixi Filter Controller plugin. 2) Save the image attached below to your "img/picture" folder (make sure it's named "DisplacementMap.png"). 3) Go in to the...

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Working on using DreamX's prefix suffix plugin to create unidentified weapons, armor and sellable loot. The weapons and armor will always draw from the highest tier you have the ability to create, keeping them relevant throughout most of the game. The loot is going to be the fun part! Let's just say I doubt I'll have any unused item entries
... I updated an enemy I drew last year.
My dynamic weather system grows... now with cloud cover influenced by wind speed! (4x playback) (Not final cloud image/map)
Wrote a plugin today that allows you to assign BGM, Battlebacks, and even Battle Entry SE's on a per-troop basis. Introducing a random encounter with a high-pitched Chicken Squeal is worth it all by itself.
Stream will be live shortly with some game development! Feel free to drop by!

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