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  1. henryandjay

    RMMV requestAnimation() unable to perform anime completely

    Hi all: I am developing a game that the combat is directly performed on map. The player can see attack anime affect and damage, like the following image: Therefore, I got used of requestAnimation() function. At the beginning, the animation works just fine, anime & sound effect can be...
  2. henryandjay

    Make the map refresh every step player take

    Greetings, I wrote a map system that can update explored/visible/war-fog during every step player take, as the following figure shown: Because I modified $ each step player take, I have to refresh the map. Now I am calling this to do the job: SceneManager.goto(Scene_Map); But the...
  3. henryandjay

    Question about map loading mechanism

    Greetings. I am new at RMMV, and aims to develop a (simple) rougelike game. To achieve this, first I have to understand the map loading mechanism... (since rougelike style indicates highly random map) I know how to program with javascript, and had read this post about understanding the map...

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Thank you all angels so much! I've received fanarts, fanfics, song cover, and Ko-fis and such wonderful messages already! T uT Look at this message I'm crying (Ko-fi was being mean saying it was anonymous but she was like nooo it's me and showed me).
Working on using DreamX's prefix suffix plugin to create unidentified weapons, armor and sellable loot. The weapons and armor will always draw from the highest tier you have the ability to create, keeping them relevant throughout most of the game. The loot is going to be the fun part! Let's just say I doubt I'll have any unused item entries
... I updated an enemy I drew last year.
My dynamic weather system grows... now with cloud cover influenced by wind speed! (4x playback) (Not final cloud image/map)
Wrote a plugin today that allows you to assign BGM, Battlebacks, and even Battle Entry SE's on a per-troop basis. Introducing a random encounter with a high-pitched Chicken Squeal is worth it all by itself.

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