I am developing a game that the combat is directly performed on map. The player can see attack anime affect and damage, like the following image:
Therefore, I got used of requestAnimation() function.
At the beginning, the animation works just fine, anime & sound effect can be...
I wrote a map system that can update explored/visible/war-fog during every step player take, as the following figure shown:
Because I modified $dataMap.data each step player take, I have to refresh the map. Now I am calling this to do the job:
I am new at RMMV, and aims to develop a (simple) rougelike game. To achieve this, first I have to understand the map loading mechanism... (since rougelike style indicates highly random map)
Thank you all angels so much! I've received fanarts, fanfics, song cover, and Ko-fis and such wonderful messages already! T uT Look at this message I'm crying (Ko-fi was being mean saying it was anonymous but she was like nooo it's me and showed me).
Working on using DreamX's prefix suffix plugin to create unidentified weapons, armor and sellable loot. The weapons and armor will always draw from the highest tier you have the ability to create, keeping them relevant throughout most of the game. The loot is going to be the fun part! Let's just say I doubt I'll have any unused item entries
Wrote a plugin today that allows you to assign BGM, Battlebacks, and even Battle Entry SE's on a per-troop basis. Introducing a random encounter with a high-pitched Chicken Squeal is worth it all by itself.