I've recently noticed that Yanfly has placed most of her plugin's for purchase, which they were free beforehand.
Not that I am criticising them for this, as many others have dealt with this issue,
My main issue is that i've downloaded some of ther plugins before she put them up for sale, so by...
To clarify, in VX, there is a special type of parallax scrolling in VX when it comes to parallaxes larger than the screen. That being that it scrolls relative enough that you can reach both of its edges no matter how big it was, even if it was something beyond 4k. As long as the map itself is...
Good Time of the Day,
Are there plugin commands to show/hide the bars? I didn't find any mention of showing/hiding the visible bars in your readme. The reason I want to inquire upon this is that I wouldn't want more specific bars such as "Oxygen" and "Body Temperature" to show up everywhere even...
Found it, Thank you victor for placing their plugins in a website list.
Now i forgot to show that this plugin request has been finished
While possible to imitate using some sort of common event that changes the enemy to another identical enemy for a second, I want something that changes the enemies sprite as the animation is being played.
This would be so that the skills seem more "engaging" and "dynamic"
In the older elderscrolls games (for example morrowind), your level's stats are more like max caps for your actual stats, as they could be left drained out from a disease and left like that until you cast a spell or drink a potion that restores it back.
I think i got it under control now, on how to make skills have sequences now, but I do have a question and maybe more in the future as i get used to this plugin.
The above image shows me allocating a skill to a simple command (up), but what if i had two different qtes for two kinds of "martial...
UPDATE: I found a similar person experiencing problems that bear resemblance to mine and fixed the issue at the end of the process. I have yet to test this out since I'm currently in midst of something else. I'll link it below for the sake of others who also experience the same inconvenience...
Good day period.
Ever since I first tried it, I have always had an aversion to Yanfly's MV Battle Engine Core due to the buffer that it gives me. Whenever a person goes to initiate a skill, it has this 1-2 second buffer before it actually initiates the animation and effect.
Compare it to...
I would like for you to elaborate on what "try sequence" does.
Thank you for being patient.
Edit: Actually, IDK how i can implement skills. Your help file may be long, but its quite hard to follow on what your talking about.
If you could send a demo that demonstrates those said examples or a...
In base RPG MAKER, whenever you level up, you get an automated stat boost from predetermined stat boosts.
Does any plugin out there alter this so that there is a more variable version of this?
Bonus points for:
Multiple "levels" with their own "exp" you get that have their own stat...
Is there a way to acquire this script from this drop box link above?
I think it was made from somebody named "Kread-Ex" but I found it in Archeia's website.
Given that the most prominent plugin request for said ace script had alot of controversy, I wanted to see if there were any alternative ways I can replicate that endorphin rushing satisfaction of attacking enemies.
If you want to ask, I am planning to try out making a short LISA-eque test demo...
A common event could do the trick, I don't know how exactly I can do the common event targeting (unless I make the player also have a status effect to mark them for targeting).
P.S. Thank you for helping me get used to using the thread tools!
That would be great for single actor party, but If...
Thank you all angels so much! I've received fanarts, fanfics, song cover, and Ko-fis and such wonderful messages already! T uT Look at this message I'm crying (Ko-fi was being mean saying it was anonymous but she was like nooo it's me and showed me).
Working on using DreamX's prefix suffix plugin to create unidentified weapons, armor and sellable loot. The weapons and armor will always draw from the highest tier you have the ability to create, keeping them relevant throughout most of the game. The loot is going to be the fun part! Let's just say I doubt I'll have any unused item entries