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  1. Trees!? I hate and love draw trees. I really liked the way you draw the trunk and the leaves.

    Trees!? I hate and love draw trees. I really liked the way you draw the trunk and the leaves.
  2. Wow, Tonbi, nice sprites. You're a inspiration to newbies like me!

    Wow, Tonbi, nice sprites. You're a inspiration to newbies like me!
  3. Just a ordinary seller. [IMG]

    Just a ordinary seller.
  4. [IMG] Final version.

    Final version.
  5. 1ª Version || 2ª Version [IMG] ||[IMG] W.I.P...

    1ª Version || 2ª Version || W.I.P...
  6. hahaha, maybe... or the antagonist, who's know?

    hahaha, maybe... or the antagonist, who's know?
  7. W.I.P.: [IMG]

    W.I.P.:
  8. Tilesets - Strip Club/Bar/Night Club - Red Light District - Modern

    Hi there! Take a look on the @Kauzz resources in this topic, he's have many free tiles and sprites you may like. He's have sofas, pole stage, neon signs and bottles. See ya.
  9. Your Original Boss Theme Workshop!

    Hi there! You got a wonderfull portfolio in the SoundCloud. I loved the "don't forget me" song with that lyrical choir. Wonderfull work! I have a small rpg project in the very firsts stage (don't even haved topic), if that's not a problem, i've like to ask for a battle music. I've haved...
  10. Ramza's State Workshop OPEN (current states: 26 LATEST: Overpower + Darkness Burst)

    Thank you mate! With this formula i can made a critical damage occur in every situation, this was a tremendous help. But this is a "fake critical", right? because count only for damage proposities and don't count for "if(critical)" checks and another fancy things (colorful numbers, etc...)...
  11. Ramza's State Workshop OPEN (current states: 26 LATEST: Overpower + Darkness Burst)

    Dear friends, hello there! I'm just trying to make a DoT - damage over turn - and HoT - healing over turn - effects that can hit critically, using the critical chance and the critical modifier of the user (and critical resistance from target), but i have no idea where to start. State Name...
  12. Problem - Identifying the Actor's WeaponTypeID [SOLVED]

    Sorry about the others plugins, hehehe... PROBLEM SOLVED. Thank you for your patience and help. Thanks to you, i was able to solve. The code is: console.log($gameActors.actor(1).weapons()[0].wtypeId) And this code return the type of weapon equiped on first slot. Thank you soo much! Infinity...
  13. Problem - Identifying the Actor's WeaponTypeID [SOLVED]

    Right. That's the log. Game_Actor {_hp: 28, _mp: 4, _tp: 0, _hidden: false, _paramPlus: Array(8), …}_actionInputIndex: 0_actionState: ""_actions: []_actorId: 1_anchorX: undefined_anchorY: undefined_animations: []_assistCount: 0_baseParamCache: (2) [28, 4]_battleCount: 0_battlerName...
  14. Problem - Identifying the Actor's WeaponTypeID [SOLVED]

    Hi there! I think I did not understand the command lines soo well, but that's the error log. If a change the code to: $gameActors.actor(1) ... the error log show: undefined ... VM1358:3. The Screenshot_1 is the error log, Screenshot_2 is YEP CommonEventMenu.js line 1290, 1291 and 1292, and...
  15. Problem - Identifying the Actor's WeaponTypeID [SOLVED]

    Dear friends, I am using the RPG MAKER MV and some plugins that allow me to call extra commands in the skill damage formula (Yanfly Damage Core and Ramza Dual Weild). I'm want to do a conditional formula skill: IF the Actor is using a WType 1 weapon in the first hand the damage formula will...

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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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