Yes, I'd like to inform the president that it's time to break open my old copy of RPG Maker. Can you patch me in?
He's endorsing my game? Perfect. See you all in a month with that finished product."
This is the 'quality' of writing you will get to 'enjoy'. Excited to join in!
It appears as though the idea is in the pipes:
“Potentially, in [the] future, some people could use [Dreams] to make a PSN game, for example. That’s not really something we’re talking about at the beginning- but it’s one of the long term goals in my mind. The problem arises with making sure...
I definitely like the third option the most. I think the potential cap is essential to:
a. Curb the grind
b. Force unique solutions to problems.
Perhaps to enforce unique and varied builds earlier on, however, I could suggest that higher proficiency skills count for more "potential cap %" than...
Raya (& Jezerath)
Her thrilling backstory:
Video + extra spritesheet:
Opening to Raya's very own game:
Whoa more arts? After a year and a half??!!
Suffice to say, I've improved.
Alyss Ellswile (Sketch)
One of my favorite recent sketches. I captured the essence of this character in the lines. :)
Orange Pekoe (Girls und Panzer)
This one is my first foray into "digital...
Our team found out rather late, so by the time we got everything organized the contest was already over half over! Still, it was motivation to get everything all together at last, so a very good month of game making!
My game is a puzzle-RPG fusion about non-euclidian geometry, with the main combat system being running through mazes created by the bosses before time runs out, and most of the enemy names and designs are math puns... Is this original enough or need I go on?
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!
Let's promote our amazing artists in RPG Maker community! I posted right now about my game Phil Alone on Twitter and I decided to thanks Lime Zu, the amazing artist that did all the pixel assets for my game!