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  1. somenick

    Comedies that are funny in RPG game!

    I think that, in most cases, almost any humor is good, but only if you do not push it too hard. Don't try too hard to make people laugh, it might come out as lame and people may call you out for it. Good humor has to be subtle. Clever play of words. Maybe depiction of awkward situations. But...
  2. somenick

    Has anybody ever tried to make an actual "roguelike/lite" in rpg maker?

    Well, I do not know if my game Galactic 123 qualifies as a rogue like, but it mostly has no main objective other than to explore new places and collect loot. It is a web game, and continues to be updated.
  3. somenick


    Hello Charla! Welcome to the forums! Nice to meet you!
  4. somenick

    Game & Map Screenshots 11

    First person view. Outside a shopping mall in one of the planets in Galactic 123 (web game). Using RPGM MV with the MV3D plugin.
  5. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    All in all this is an awesome plugin :) Using this in Galactic 123, a game I am developing. It is already open for beta testing, if anyone wants to check it out, playable here Still a long way to go. Suggestions, ideas, etc, welcome. (Plays in web browser, need an user, can be created right...
  6. somenick

    RMMV Galactic 123 Online - Browser Game

    Open BETA Game is open for BETA testing. Opens and plays in web browser, no download needed. Here: How To Play How to travel in space:
  7. somenick

    RMMV Galactic 123 Online - Browser Game

    It has been a while since any update. This happened because I pretty much recoded things to work with the MV3D plugin, and been developing then some too! Here I leave a collage of screenshots about how it is coming up. More details soon! The images shown in the initial message of this thread...
  8. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    I am considering (still not decided!) to add the capability to walk diagonally ( 8 directions??? ) so I want to know if anyone uses any such plugin and if it works OK with MV3D. I'm just messing around with things for now, though.
  9. somenick

    New RPG Maker coming soon? What do you think?

    There is at least one great 3D plugin for Rpgmaker MV: MV3D
  10. somenick

    Hit Chance Poll

    After some thought, I am going to say I favor a 100% hit rate mechanic. Sure, yes, during a battle various stuff can happen that lowers this hit rate (blindness or whatever), but if nothing out of the ordinary happens, I should pretty much get to land guaranteed hit.
  11. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    That would be awesome! :) I'm making a space exploration game and the use of skyboxes would really add to the experience when landing on planets. :)
  12. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    The demo comes with the free version of the plugin which does not have as many features but still works. The paid (premium) version of the plugin can be found at itch io. I dont think any of the stuff you mentioned is possible in either version of the plugin, though. Skyboxes are supposed to...
  13. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    About my previous issue: I made it work. I was using events wrong. Turn Right is not the same as Turn 90º Right, thats why anytime I chose anything from my own dialog I got weird results. - - New Question: How do I use a skybox? I have this in a map NOTES but nothing happens (yes, camera...
  14. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    Any way to make first person work with only mouse or touchscreen? I'm mostly been making a game primarily designed to run inside a web browser. A lot of the users do not have a physical keyboard as their devices are touchscreen. When I play my game with MV3D in first person by clicking on...
  15. somenick

    What type of encounters do you prefer?

    @Tai_MT Random encounters have similar problems as the ones you described for visual encounters too. I could very well be running away from all battles and whenever I run into a boss enemy I'm gonna get my rear served back to me.
  16. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    Thanks. Seems to work OK with most web browsers :) Mobile can get clumsy fast, though. Guess I'll check out this plugin if making a desktop only game.
  17. somenick

    MV3D - 3D rendering for RMMV with Babylon.js

    Hello Does anyone knows if this plugin runs reasonably well for a game played in the web browser? Been working on a web browser game but don't want to dig too deep into this plugin before hearing some first, if possible. Thanks
  18. somenick

    Teragard - An open-world JRPG

    Maybe precisely due to low sales you may want to place the game in another site as well, to increase the odds that someone may buy it. Saying that placing the game in other sites is not very high on your list of priorities kind of makes you sound unprofessional. I know this is not the case...
  19. somenick

    RMMV The Contractor

    The casino area looks kind of interesting. The Inn, however... Like it was said, rugs are set in a weird way. But most notably, the clerk's desk seems to be floating up in the air, but there are no indications of steps going up there? Either remove the left and right sides of the counter so...
  20. somenick

    RMMV Galactic 123 Online - Browser Game

    Right now it is a solo game with some multiplayer elements. For example, as you play your score goes up. It then appears in the Highscores button there. All names in there are real players. Will add more multiplayer functionality over time.

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"Minus 1 fixes everything" ~ @Tea's Jams

lol, it's true
My game is a puzzle-RPG fusion about non-euclidian geometry, with the main combat system being running through mazes created by the bosses before time runs out, and most of the enemy names and designs are math puns... Is this original enough or need I go on? :kaopride:
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!
Made a surprising amount of progress in these past two days. Really helps when parallax mapping breaks limitation and allowing me to be creative and make maps that match my vision.

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