Hey Guys,
as the topic names says, i have a problem with the Order Turn Battle System in collaboration with Yanflys Buffs and States Core.
If i use in a state the <Custom Start Turn> tag, than the tag always applies at the beginning of the Round and not at the specific actors turn.
This also...
I dont have much knowledge in systems like this.
But maybe this plugin helps you:
https://forums.rpgmakerweb.com/index.php?threads/bank-plugin-version-2-0-2.97113/
@xDGameStudios
I detected a bug, if your plugin is active, than the wordwrap function from yanflys message core wont work any more. :kaoback::kaoback::kaoback:
Thanks very much :)
@Waterguy Do you also have problems with the "weak" motion? I tried it in my project and in some other clean projects, but the weak motion didnt work...
I dont know, but sounds like something is not adjusted right. Maybe some names between dragonbones and the maker dont...
Its a spriter pro plugin.
Atm (without the battle scene "add on") i dont have any problems with both plugins. But if spriter also works on battle scenes.... i dont think that they are very compatible.
Yeah i thought, thats be easier only to set up the motion and only play the animation at the moment where it be called in the sequence. So you dont have to make movement with the actor.
And if an attack should hit more than one enemy so its easier to set it via the sequence. The dev have much...
Do you mean, you get an window that says 'you have got a message'
And than the player have to go to a mailbox?
Than of course. You have to trigger the new message as well and so can trigger the message box too.
I really hope you will do this. The most people (me too) use this sequences.:kaohi:
And btw... Projectiles.... The hype is real buddy. Thats awesome stuff!
Thanks for your big work :)
Really impressive to see!
I like the possibility to change your visual equip thats really nice!
Is it right, that you cant use these animation or special animations in the action sequences from yanfly?
So that you can set up some motions and call it with a comment like the dragon bones plugin...
Ive created a video for you.
Its only menu scene bugs. And one visual bug, i think.
At 0:25: After open the shop, is no cursor at the choices and if you press enter you will get an error.
At 0:35: Same here, if you want to select the second weapon to synth with. No cursor, press enter...
My game is a puzzle-RPG fusion about non-euclidian geometry, with the main combat system being running through mazes created by the bosses before time runs out, and most of the enemy names and designs are math puns... Is this original enough or need I go on?
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!
Made a surprising amount of progress in these past two days. Really helps when parallax mapping breaks limitation and allowing me to be creative and make maps that match my vision.
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