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  1. styx92

    Action Sequence Proxy 1.00

    Its really perfect. Love this to get my action sequences in the same style.
  2. styx92

    LGP - Better Damage Popup

    Yeah i want it too! :D
  3. styx92

    Olivia - Order Turn Battle System: <Custom Start Turn> Bug

    Hey Guys, as the topic names says, i have a problem with the Order Turn Battle System in collaboration with Yanflys Buffs and States Core. If i use in a state the <Custom Start Turn> tag, than the tag always applies at the beginning of the Round and not at the specific actors turn. This also...
  4. styx92

    Bank interest System Help

    I dont have much knowledge in systems like this. But maybe this plugin helps you:
  5. styx92

    Olivias Weapon Swap System Plugin

    I also need this :D
  6. styx92

    [XDE] xDGameStudios Engine - CodeLanguage (NEW v2.0)

    @xDGameStudios I detected a bug, if your plugin is active, than the wordwrap function from yanflys message core wont work any more. :kaoback::kaoback::kaoback:
  7. styx92

    OcRam - Local Coop plugin (for MV)

    @OcRam Hey dude, how it goes? Are you still working on this plugin? The new features, you are mentioned in the start post, will they released soon?
  8. styx92

    [RMMV] DragonBones 2d Animation Integration

    Thanks very much :) @Waterguy Do you also have problems with the "weak" motion? I tried it in my project and in some other clean projects, but the weak motion didnt work... I dont know, but sounds like something is not adjusted right. Maybe some names between dragonbones and the maker dont...
  9. styx92

    Spriter Plugin

    Its a spriter pro plugin. Atm (without the battle scene "add on") i dont have any problems with both plugins. But if spriter also works on battle scenes.... i dont think that they are very compatible.
  10. styx92

    [RMMV] DragonBones 2d Animation Integration

    @Waterguy This two links are the same, is that correct?
  11. styx92

    Spriter Plugin

    Yeah i thought, thats be easier only to set up the motion and only play the animation at the moment where it be called in the sequence. So you dont have to make movement with the actor. And if an attack should hit more than one enemy so its easier to set it via the sequence. The dev have much...
  12. styx92

    JK Mail System

    Do you mean, you get an window that says 'you have got a message' And than the player have to go to a mailbox? Than of course. You have to trigger the new message as well and so can trigger the message box too.
  13. styx92

    Spriter Plugin

    I really hope you will do this. The most people (me too) use this sequences.:kaohi: And btw... Projectiles.... The hype is real buddy. Thats awesome stuff! Thanks for your big work :)
  14. styx92

    Spriter Plugin

    Really impressive to see! I like the possibility to change your visual equip thats really nice! Is it right, that you cant use these animation or special animations in the action sequences from yanfly? So that you can set up some motions and call it with a comment like the dragon bones plugin...
  15. styx92

    JK Mail System

    Yeah! I would like this a lot. I use it as a quest board and so i can create some wanted quests with images of the bad guy :biggrin:
  16. styx92

    Timed Bar Display

    Im using SDudes HUD Maker now xD
  17. styx92

    Advanced Weapon Plugin [V1.3.5]

    Ive created a video for you. Its only menu scene bugs. And one visual bug, i think. At 0:25: After open the shop, is no cursor at the choices and if you press enter you will get an error. At 0:35: Same here, if you want to select the second weapon to synth with. No cursor, press enter...
  18. styx92

    Advanced Weapon Plugin [V1.3.5]

    Is this plugin still supported? I found some bugs in your demo, dude :D
  19. styx92

    World Map Plugin 2.00b

    I saw that, too :D But i dont have worked much with this plugin to know why. But maybe in the future.

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"Minus 1 fixes everything" ~ @Tea's Jams

lol, it's true
My game is a puzzle-RPG fusion about non-euclidian geometry, with the main combat system being running through mazes created by the bosses before time runs out, and most of the enemy names and designs are math puns... Is this original enough or need I go on? :kaopride:
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!
Made a surprising amount of progress in these past two days. Really helps when parallax mapping breaks limitation and allowing me to be creative and make maps that match my vision.

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