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  1. David Bergström

    Can you alter the framerate of animations?

    TheoAllen, you are a saviour! This is EXACTLY what I was looking for! Thanks Matseb, but I need it specifically for individual animations. :) Ah man, TheoAllen you have seriously saved me a TRUCKLOAD of work! Thanks so much!
  2. David Bergström

    Can you alter the framerate of animations?

    Hey everyone! I was just wondering if there is a way to change (I need to slow down) the framerate at which animations are shown on the overworld? I have a custom animation I made looping as part of my terrain, but it is running through a touch quickly, and I was just wondering if there is a...
  3. David Bergström

    Quincy and Amber: Quest to Autumn

    I'll look forward to that, Benny! :D When the time comes to release your game, I'd be happy to host it on our site (if you're willing to make it a free game, that is)! Keep up the great work, it really is a lovely game! :)
  4. David Bergström

    What are you doing for your new job? :D That's awesome congrats!

    What are you doing for your new job? :D That's awesome congrats!
  5. David Bergström

    Maintaining Fear in a Horror/RPG

    I agree with Dedhsme here, particularly about the music. The soundtrack of a game can make just about anything creepy, as well as making anything creepy feel not creepy. If you have discordant, ambient and kind of echoing music for the horror scenes (think Metroid Prime style synth pads and...
  6. David Bergström

    [ACE] Help with Grimmoire Castle's 'Go Go Totori!' alchemy script.

    Hey everyone! I was wondering if anyone knows of a way using Grimmoire Castle's Go Go Totori! alchemy script recipes to require a specific item and not any item of a particular family. At the moment, within my game, No matter which item ID I specify under the notetags, any item in the same...
  7. David Bergström

    Init gold

    The problem could lie in the fact that 'Change Gold' actually ADDS the amount specified, rather than changing it all together. So from what I can see in your screenshot there, you're adding 25 to the gold, rather than setting the gold to 25 in total. I'm not sure if this helps, but you may need...
  8. David Bergström

    Some event help

    Weirdly, changing the graphic of an event is managed under the 'Set Move Routes' section. I think it's under the third tab of events, but if you make a 'Move route' within an event, one of the possible movement routes is 'change graphic'. I've uploaded a screenshot to try and show where to find...
  9. David Bergström

    How do I make NPCs bounce a quest between themselves.

    I'd use variables to do it, personally, so that, basically, say you're using a variable named 'quest' to control the stages of the quest. When you first talk to the guard and get the quest, the value of 'Quest' would be set to 1, then, you would be required to talk to another person who would...
  10. David Bergström

    Quincy and Amber: Quest to Autumn

    Hey thatbenny guy, I just downloaded you game and want to say that I think it's a fantastic game! It reminds me a little of Artbane's 'Labyrinthine Dreams' - another puzzle game made with RPG Maker VX Ace - which is one of my favourite games made on the engine.This game is sizing up to be a...
  11. David Bergström

    LOL! In the country where I live (Australia) the remake of Atelier Rorona has been given the...

    LOL! In the country where I live (Australia) the remake of Atelier Rorona has been given the rating of R18+ on Vita. Apparently, Astrid being a pseudo siscon is grounds for 'reference to sexual violence. XD
  12. David Bergström

    I just changed my name! I didn't know you could do that! XD I figured I'd run the name of my...

    I just changed my name! I didn't know you could do that! XD I figured I'd run the name of my design team for a while! :D
  13. David Bergström

    Spoken like a true RPG fan! I think my crowning glory of colon regret was a game I started in...

    Spoken like a true RPG fan! I think my crowning glory of colon regret was a game I started in 2010 called 'Chronicles of Mana: Shattered Skies'. Only now do I realise how cliche that is. XD
  14. David Bergström

    software or wares, and it was pirated, I wouldn't mind too much, because for every person who...

    software or wares, and it was pirated, I wouldn't mind too much, because for every person who pirated it, they may tell someone else, who may in turn buy it. It depends on your perception, and your selling position, is all I'm saying. That being said, let it be known I'm not advocating piracy on...
  15. David Bergström

    I agree Galenmereth. I mean, I don't advocate piracy, but at the same time, an apple costs...

    I agree Galenmereth. I mean, I don't advocate piracy, but at the same time, an apple costs resources to produce, software on the other hand, once the initial intellectual property is created, requires no additional outlay, whether you make one copy or ten million copies. At the same time, it...
  16. David Bergström

    Anyone know of some strategy battle systems for RGM VX Ace?

    Oh! Thanks for the links Andar! I had found Gudi's, but not the Harmony System. That's actually great! :D I don't suppose anyone knows of a VX Ace port of the one from the video above?
  17. David Bergström

    Anyone know of some strategy battle systems for RGM VX Ace?

    I can bump this now right? Bump! ^_^
  18. David Bergström

    Graphic Artist / Designer for Title Screens and / or insets.

    Thanks Lightleaf! This really means a lot! :)
  19. David Bergström

    The water dungeon in Majora's Mask is pure torture. XD

    The water dungeon in Majora's Mask is pure torture. XD
  20. David Bergström

    I may have found a new love in making titles for RPG projects. It's one of the most enjoyable...

    I may have found a new love in making titles for RPG projects. It's one of the most enjoyable aspects of making games I've encountered yet.

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Based on this screenshot alone, which one would you sell, and which to equip?
Some random sketch-letons.

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Do you guys think it's better to have all members in your team from the beginning (then you can pick who battles) or you gain team members as the story goes?
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