I hadn't tried that because I thought the event would trigger as soon as you moved onto that tile, and you'd get stuck when the event swapped layers. There's also the problem that there's already going to be events you step on that do different things. Activating them is optional, it's possible...
I want to make a section where the player only moves in one direction down a hall, and cannot move backwards. I've locked their direction, and prevented up and down motion by preventing motion on the tile used for the floor above and below the path the player should move. I was going to use...
https://forums.rpgmakerweb.com/index.php?threads/resetting-character-position-upon-loading-game.86789/#post-794811
Someone taught me how to do this in VX Ace with a script a long time ago. How is it done in MV?
There's a branching story path I was a little conflicted on how to implement- using different maps might just be the solution to that. I don't think I'm going to be changing anything on the map anytime soon, so I don't think that will be too much of a problem. It's a pretty simple setting. (In...
The project I'm working on right now takes place entirely within one very small building. However, it's very long- taking place over the course of several weeks, with multiple scenes per day. Each of these scenes involves most if not all of the main cast of eight NPCs (plus some of the side...
I'm getting the 'could not read enemy data' error, and I'm pretty sure the file is corrupted or something. The way I want to fix this is by getting a file from an old exported build... unfortunately, it's encrypted. Any way to get it out of the archive, or is it stuck for good? (I feel like I'm...
I know, but that turns it on for all armor. If you want to, say, only have accessories as instances, you still have body armors and shields as instances as well.
I think the person above me asked something similar, but is there any way to turn this on for accessories only, and not body armors or shields? It's perfect otherwise.
Is there a script call that I can use to reference the level of an armor? You'll only ever get one of them through the whole game, and there's a point where you need a certain level of the armor in order to get something else.
The base interface lets you set enemies to drop 1 item at a certain chance, and all the scripts I can find only let you up the limit from 3 different items to more than 3. Can anyone point me in the direction of a script that lets you set a drop of more than 1 thing? Say, 5 potions or 10 tokens...
From what I can see, making the accessory have the 'fix equip' or 'seal equip' function doesn't work... I'm planning on equipping these through events, and when I trigger the test event (that's literally just one line, so no problems with the event), it doesn't get equipped.
Taking them away with the 'change party member' command is incredibly inefficient, because I want to remove all of them regardless of which members you have, and there are dozens of characters you can have in your party at any given time. Is there any way to just totally wipe your party before...
I have a strong urge to make a tutorial video of all the random things I've learned since starting on my game. little helpful tips and stuff that may help people.
Do you guys think it's better to have all members in your team from the beginning (then you can pick who battles) or you gain team members as the story goes?
PL: Patch polonizujący do RPG Makera 2003 prawie gotowy! Mamy przetłumaczoną bazę danych (projekt), polskie fonty, wiadomości walki i jakieś 90% edytora.
Do przetłumacznia pozostało te 10% edytora i plik pomocy. Niedługo więcej informacji!
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