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  1. Proccing a Common Event upon Closing the Menu

    In order for the game to efficiently check equipment (that is, without resorting to checking every tick), I think I'd need a way to proc a common event any time the player closes the menu. The base game itself doesn't seem to have what I'm looking for, and I can't seem to find any plugins that...
  2. Proccing a Common Event upon Closing the Menu

    Is there a way for the engine to fire a common event after closing the menu? I'm trying to have the game recognize any equipment changes made after closing the menu. In addition, I'd also like to have this same common event work in battle, but I'll try to hold myself until I find a solution...

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