Heya.
I'm trying to use this plugin (https://atelierrgss.wordpress.com/rmv-pick-up-and-throw/) and stumbled upon an issue with autotiles and the way MV handles their passability.
Long story short, I would like to have a Region in which the player cannot throw events.
I'd like some help to add...
Hello there.
I've been working on an MV game that aims to incorporate many of the peculiar game and narrative design choices and techniques seen in the Souls series and Bloodborne.
Everything's been going great, except - obviously - for the combat part. I was building a battle system centered...
Hello there. I'm in need of assistance with a plugin (whose creator seems to be MIA since 2016 :/ ).
It's this one:
https://forums.rpgmakerweb.com/index.php?threads/lufiastyle-event-mover.64947/
What I'm looking for is a script call or plugin command to make events move a step without the...
Hello everyone.
I seem to be in quite a pickle, so I figured I'd ask y'all what you think.
I'm in the process of writing a the story for an RPG I'm making, and I can't quite make up my mind about what type of protagonist people enjoy the most (at least in an RPG Maker game!).
So, without...
Hello people.
I'm trying to make a game mechanic where:
>Battlers with 0 MP are afflicted with State A
>Battlers that receive damage while afflicted with State A are in turn afflicted with State B.
I decided to make State A into a passive using Yanfly's Buff & State Core & AutoPassiveStates...
Hello all.
I'd like your help concerning custom stat formulae. I know this is a fairly easy thing to do with YF's plugins, yet I can't seem to be able to find out exactly how.
I'm looking for a way to calculate battler base stats via equations. Let me give you an example:
Max Health =...
Hello, I could use some help with the actual math involved in Enemy Action Ratings.
So, "Of all actions meeting the conditions, the one with the highest rating will be the standard, and the one within 2 rating points of the standard will be used. Actions 1 rating point away will be used 2/3 of...
Hello.
I represent a two-man development team in need of an artist.
We are working on a story-heavy, episodic post-cyberpunk RPG. We are looking for a talented artist to provide busts and facesets for the game's cast. The project is still in a very early stage of development, so subjects like...
Hey. :)
I'm looking for a way to assign multiple terrain tags on the same tile. Nothing fancy, just a script that says " Tile (12,4) on Map(1) is also Tag(3)" - of course in addition to any terrain tag assigned normally via the editor. Any help would be much appreciated!
Thanks in advance...
Hello. I've been looking for a crafting script that works like the Horadric Cube in Diablo 2.
Simply put, the player chooses what items to put into the "cube" and presses a "combine" button. If there's a recipe that involves these exact items, it is executed and the items are combined into the...
Hey.
I enjoy theorycrafting and designing attribute, skill and character progression systems. Lately I've been trying to develop an open-ended system akin to the skill-based progression seen on the Elder Scrolls games. My target is to have a universal system that can emulate any "class" by...
Hey :)
I'm positive I've seen a script that does what I'm looking for before, but I can't find it no matter how much I search.
Let me explain what I'm talking about:
I need to replace an event on the map with another, pre-existing one from another map.
Example:
There's Event A on Map A. At...
Hey, fellow makers. I'm designing an event-driven character customization system based on slots.
I have two versions in mind, I'd like some feedback on each, if possible.
Version 1 - More RPG - Like
Version 2 - More CCG - Like
Despite the similarities, these two systems are tactically vastly...
Hey, I'd like a quick heads up on this.
I'd like to create skills that - in addition to their normal effects and targets - restore the use's MP. For example, I'd like to have the default "Attack" skill also restore 20 MP to the user.
Thanks in advance! :)
Just what the topic title says - I'd very much like a snippet to make the player unable to move when a certain switch is turned to ON.
Thank you very much in advance! :)
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??
(...rhetorical question.)
so like with the whole 'familiarity breeds contempt thingy', how are you supposed to tell if your title screen/battle music gets really tedious after a few dozen plays or if you're just personally hella sick of it?
Both the polls for the 3rd Original Character Contest ended with 5th place ties! So let's break those ties. Vote now for your favorite of the ones tied!
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