me: creates single frame of a 16x16 sprite and is super proud of myself.
Avery: "here is a (dirty) animated version of this humungous sprite"
me: ... I don't see any dirt.
(I still feel good about what I do though because I have fun and I like how it turned out. Also, it would be absurd to...
This is about the best I can do. I have no idea how to do the windows. It still needs a bit more AA but if anyone has any suggestions on what I should do with everything on the bottom half, let me know!
Also, free to use for anyone for whatever. One condition: just don't tell anyone it came...
Well, I stopped because I wasn't sure if that was what you wanted or if the size was correct. Somehow I managed to close what I was working on, but I have everything I need in the image I uploaded.
I will probably work on it more today to distract myself from continually checking the count and...
I am not familiar with MV, but would these proportions be what you are looking for?
Obs the windows would have curvature.
Also, the narrowing of the door seems a bit strong. 3 px each side is 6 px over 92 for the reference image. It doesn't seem like there would be that much distortion, and...
Is there a reason you are doing quarter circles for the corners?
Also, it looks like you aren't using auto tiles?
And when you say smooth out, do you mean more blurry/ alpha layer or do you mean less geometric?
(Obviously in this image they are both terrible, but as an example)
I know in the read areas I circled you can use shift tiles to clean it up, but is there anything he can do about the green areas?
95% of my maps are indoors so I usually don't have to worry about this. :)
I am a novice so, take what I say with a grain of salt.
Obviously, this includes some assets that are not RTP, but you can use things along the corners and such to soften things up sort of like you suggested with the tall grass.
Mostly, I have started using the B-D layers for custom stuff to...
Is there a specific reason you want to keep the code neater? As in, is it so that other people collaborating on the project can use it better? Or is it more about the default interface being clunky? Because if it is the latter I think there are some ways to import/export the events into text...
This is going to drive me crazy, I know I saw one, but I have looked through so many things lately I have no idea. I know I saw one that was marimo or similar quality somewhere.
I found this, but I don't think this is what you want.
I should have posted it like this probably?
Although I am not sure what you mean by no damage popups though?
# * Constant HP, MP and TP Damage instead of percentage...
Fantasia: The brooms I think?
Jumanji: I mean, Robin Williams, but also the bad things
Jungle Book: The Snake
Willy Wonka: Gene Wilder (Who I usually love)
Rock-a-Doodle: EVERYTHING AND EVERYONE
NOTE TO MODERATIOR APPROVING: Can I use the term pedophile to describe the snake?
A lot of the scrips for this are a bit more complicated. I just wanted something super simple and easy to understand, but I couldn't find it. I think the context is self-explanatory, but feel free to ask a question.
# replaces %n hp damage with constant damage n
# Also wotks for MP and TP, just...
A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
Hey guys! Good news!
I just released the Games from Brazil - Part 2 on my Youtube Channel! I am really happy that part 1 had 100 views and I hope more people will be interested to see the potencial of Brazilian Game Devs!