Resource Type: Weapon Sheet
Maker Format: MV
Art Style: RTP or similar would be great, but it's really anybody's choice
Description: A handbag that would be swung at the enemy, like, the weapons from Final fantasy Tactics. Although, I think they thrusted with those ones. But yeah, like a...
Ah, Alright. I see what I did wrong there.
The variables won't change if the equipment is forcibly removed, IE, changing a class that can't use the equipment, or sealing the slot.
I'm not sure how I missed the armor thing, I think it doesn't work on initial equipment.
Thanks for the quick...
So, I'm trying to call a plugin command using the VPS Dynamic Weather System and YEP - States and Buffs Core.
Basically I'm trying to make weather effects end when certain buffs do.
I'm mostly just trying to call this command:
into this spot:
EDIT: I am using Equip Core and Skill Learn.
Nothing in common events or any maps.
I am using a bunch of yanfly's plugins, but I don't see anything that would do that, and , again, when I put them into a new project without plugins, it just does it to different skills.
So, when I start a new test game, it adds my 256th and 267th skill to all my actors. I have no idea why, there's no event doing it, It's not a skill given by adding it through the class tab or any equipment/note tags. I also can't remove the skills, it just adds them back in. Is this happening...
I just tried it, it doesn't seem to be working still. The only reaction I get from the script at all is if I put:
e = $game_variables.to_fe = e * 5 / $game_variablese = e / 100add_feature(:actor, 0, :xparam, 1, e)instead of
e = $game_variables.to_fe = e * 5 / $game_variablese =...
I apologize if I can't post here, but I seem to having an issue with this script.
I'm trying to add to the evasion stat. I am using a formula to calculate what to add.
e = $game_variablese = e / ($game_variables * 0.2)e = e / 100add_feature(:actor, 1, :xparam, 1, e)Where Variable #27...
That did it! It worked!
I'm still not sure why, but, at this point I don't want to know!
Thank you so much, the both of you. I did change all the rands into a variable before checking them. I apologize, if I sounded curt, I was simply exasperated from trying to figure this out myself.
So when you say return c, you mean like at the end of the method right? Like after the if statements, but before the def ending and method end?
and then I would just call up the method in the damage formula box, like :"a.custom_pa_attack(a,b );" like that...
I know I've been asking a lot of questions, and I am glad for the help, I think this is my last problem, for a while. I'm just having some issues with a custom damage fomula.
I took a look at Fomar's tutorial. Made a separate Entry in my scripts, it took me all day, but I came up...
I tried asking this earlier in the support section, but they generously pointed me here.
I'm looking for a way to change a variable when equipping a Weapon or piece of equipment. Preferably through the note box, I think that would probably be the easiest way to do it.
A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
Hey guys! Good news!
I just released the Games from Brazil - Part 2 on my Youtube Channel! I am really happy that part 1 had 100 views and I hope more people will be interested to see the potencial of Brazilian Game Devs!