Hi! Thanks for replying!
My problem is actually whenever I use a skill that hides all the hud, or makes the enemy jump, the hud doesn't follow the enemy sprite. And when I hide it with "hide battle hud", it remains there.
If I use the command u gave me, I'd be hiding its hud every time, which...
I managed to fix it!
It was missing <Replace Attack: x> in my notetags.
Its from a Yanfly's Weapon Unleash plugin.
So, in order to work, if you are using Yanfly's Weapon Unleash, you MUST use <Replace Attack: x> in your notetags. Otherwise, it won't reproduce the second attack...
I did it!
It always shows id 0. So I replaced it, but the problem stays alive.
I created 3 more swords to test the "sword" thing I told above.
So I've got 4 swords now:
The first one make all happens clean.
The 2nd won't make it work.
The 3rd won't make it work.
The 4th is a copy of the first...
The problem is:
Whenever I try to open the console, it doesn't show the trait "34" being added, just the other ones.
Take a look!
I'm using a Sword with that trait and it's working well, but whenever I try to equip a dagger or bow with the same trait note, it won't work.
Great job here!
I was wondering how does "dataId" works exactly...
If I want to use a weapon that gives +2 attacks when subweapon, I'd use "subweaponTrait: 34, 1, 2"?
I know 34 is the trait code and 2 is the number of attacks.
But don't know what the "1" means a.k.a "dataId" xD
Is there any way to show a description for each command in battle setup scene?
"Attack" -> shows up "Attack a target with your weapon dealing damage based on STR."
"Guard" -> shows up "etc etc".
I'm using Yanfly's STB.
Hi! Great job here!
I was wondering if there's any possibility to hide the enemy hp bars?
Because whenever I use yanfly's action sequence and give it the command "hide battle hud" ( which hides the whole hud for quick scene ), the enemies hpgauge stills up...
I was wondering if I can insert x-param (hit, crit, hrg) inside the battle using yanfly in-battle status?
Cuz I've got here the base going well but can't manage to insert x-params.
Another question, whenever I set my YanFly HitAcc Plugin ON, my battlers will never dodge attacks.
Hi @Andar !
Thanks for trying to help me out!
Well, I guess it's not a bug from the plugin but rather from my own project, indeed.
Here we go, the sequences of my plugin manager are in attach. From "sup11" to "sup18".
My RMVersion is 1.6.1.
With that I think you are...
Hi! I've got here all of yanfly's plugins and looking for some help with the class and subclass change.
I'm wondering what's going on here:
That's my steps:
class 2 = fighter // class 3 = knight (subclass)
1 - Main Class changed. OK. (unlock class 1 2)
2 - Subclass changed. OK (unlock class 1...
Is there any ways that I could use Yanfly's plugins to merge some status of mine?
Intelligence : Gives MATK and MP.
Spirit : Gives MDEF and MP.
Something like this.
I do have all of yanfly's plugins to use.
I've tried to use YEP_BaseParam but not sure how to manage it to work well...
I've managed to solve it:
I've created another plugin that uses the same structure as yanfly's one and sequence ofJS commands.
Even though it's not the same, I'm now able to create barriers.
I don't know what's happened with Yanfly's one but now I found a solution.
Thanks anyway, you...
Hi! Thanks for helping out!
He does! He has everything running normal. He starts with <Barrier Points: +100>.
I don't know but it seems like it gives the barrier but it's not working with the core itself... What do you think?
I've tried to create some skills that uses the barrier points to...
I know it sounds cliche, and I'm kinda looking forward to solving this but I can't manage to.
I'm a JS developer, but I'm not sure how to handle this Plugin code in order to make it work.
Whenever I use the skill that gives <User Barrier: +100>, it does give my character's hp gauge an "empty...
A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
Hey guys! Good news!
I just released the Games from Brazil - Part 2 on my Youtube Channel! I am really happy that part 1 had 100 views and I hope more people will be interested to see the potencial of Brazilian Game Devs!