Hello! It's me again with more Chrono Engine ABS questions. It seems like people aren't super fond of helping with this plugin due to its complexity, so I am sorry to bother. Would there be a way to make an ABS enemy change to a dead sprite once you kill them? By default, the event fades out and...
I'm relieved to hear I'm not the only one facing this issue and that it's just a plugin problem. Your solution definitely isn't optimal, but it will have to do for now. I'll give it a try and let you know if it works.
EDIT: My computer seemingly did not save any previous versions so I guess I'm...
I didn't flip any switches at all between the plugin functioning and not functioning, but I did look into it just in case. After reading the entirety of the code and roughly translating the documentation there appear to be no specific switches that directly influence the behavior of the plugin...
I haven't run any plugin commands inside the project. Everything is running strictly based on the parameters set in the plugin manager which I haven't changed since the error began. I fear that testing all of the plugin commands at this point can only make things worse. If you still recommend...
I confirmed that running the game with every plugin DISABLED except the battle system changes nothing, so the problem must be coming from the abs itself. This is bizarre because after copying it to a different project, the abs works fine. I cannot seem to pinpoint what is causing this issue.
I am starting a new game for every test, so there are no save files even made. And I should specify. the EVENT was the copy. Not a whole map. I realize my sentence was not specific. I always use the playtest button. I do not see a folder titled www.
I did not move the project folder or any files and the console seems to show nothing is wrong.
I may have deleted one enemy event from a test map that was a copy of another, so it shouldn't have changed anything. Here are the plugins I'm using though they all worked together fine for quite a...
I was using chrono engine abs and everything was working great. Without changing a single thing between playtests all of a sudden no attacks or skills function anymore. Is this an issue anyone else has had? If so how did you fix it? If not how would you suggest I diagnose this?
Can anyone provide me with the script call for turning direction fix for the player on and off? I can't do it through a move route because it's part of a parallel event and that causes lag. I hope something like this exists.
Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who...
Bumparooni ;_;
EDIT: I found a rather impractical solution, but if you change this:
Game_Player.prototype.commandAttackUsable = function() {
if (!$gameSystem._chronoCom.attack) {return false};
if (Input.isTriggered(Moghunter.ras_buttonWeapon)) {return true};
return false;
};
To...
I am using the abs mode of the Chrono Engine and I want to be able to set my attacking button to the left mouse button. I don't know if this is simple and I'm dumb or if it's impossible, but I'm frustrated enough to ask for help. If someone could explain how to do this or write a patch of some...
I have no idea why some of the program "splash screen" always on top. E.g, RMMZ loading screen stuck on the top blocking anything I want to do until it fully loaded. What is even the purpose?
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