Such a shame @Hudell's Movement plugin for smaller collision boxes is incompatible with the Terrain Tag detection of this plugin. Anyway, great work, it certainly helps by not forcing me to use weird script hacks and event commands.
Okay, it still happens and readding doesn't fix it. It only happens after victory and defeat. I thought it was fixed because I pressed escape so it'd be faster, but after returning I realized that the bug is still there, you just have to win or lose the fight.
After the fight is over, you can't...
Yeah the bgm and bgs stopped playing, but when I looked at the volume in the options it was set to null. But as I said readding the plugin (not even reinstalling, just picking it from the list again) seems to have fixed the issue. No idea why it started behaving like that.
What I meant is events + regionid, but I think the best method is tileid and regionid combination since it allows you to set up tiles in such a way that you won't need regions for that allowing you to have more organized space.
And if you ever make a plugin for footsteps, please add an option...
Why do I still hear footstep sounds when moving after leaving the region? It's 3 steps after leaving the region.
Though I'd be grateful if it'd be possible to specify different sound files for dashing
Turns out it emits follower sounds even if you don't have followers following you.