I´m very sorry for my inactivity.
I´ve got a child now so i dont have much time fpr scripting :P
Hope you understand.
I try my best to get time for some upgrades/fixes and other help but i rly cant say when.
For all scripters out there. Feel free to upgrade/improve my plugins as you...
The Battle Part isnt finished completely thats why it is v.0.5
Right now you have to "event" your own battle as you like.
You can use the return scriptcalls for this:
You can compare its strength with a different Card (from an NPC) and event it as you like...
!!! STV_MonsterCards v.0.61 !!!
This will add a simple Card Collector Game to your Project.
- Create/Add your own Cards!
- Create your own Booster Packs!
- Cards split into 3 different Series!
- Each Card has unique stats like ATK, HP, DEF.
!!! STV_SetItems v.1.2 !!!
This will add the ability to create Armor Sets Items
which will give specific Bonuses/States to the wearer.
Terms of Usage:
Hi, first of all thx for using this plugin.
Inside Yanflys MainMenuManager (Menu 60 Actor Bind) where it says:
Replace it with:
Also important ->
On line "Menu 60 Main Bind" insert the following...
A newer version (v2.5) is out!
Now you can set up the maximum used Enemies inside the PluginParameters.
Under ---Functions--- there is now a parameter called "Max Beasts" there you can put the number "300"
to only use the first 300 enemies.
Hope i got you right.
The BeastBook took all infos from the Enemies.Json (The Enemy Database) which it should.
The Difficulty Plugin only change values during a fight which is not a proper way of doing it. So i cant read this infos, im sry.
A newer version (v2.5) is...
For now i have no idea why it does this, to many picture info for RPG Maker engine i guess...
pls try this:
This Plugin will preload all resources you want,
try to set this up with all battlebackgrounds and enemy pics.
Pls let me know if that worked!